This is a small patch containing the following fixes:
- Framework: Upgraded to Unity Engine 2019.4.0f1
- Bugfix: Fixed a bug that was allowing the puzzle model to be called for inspection while too close to the surface (thus sinking the model beneath the surface)
- Bugfix: Fixed a bug that was causing some puzzle tiles to lose their trigger collider when grouped
- Bugfix: Fixed the size of the puzzle tiles collision detection radius (was effectively two times larger than necessary)
- Bugfix: Fixed a bug that would prevent puzzle tiles stuck in the air from being moved again without game reload
Thank you for your support and keep having fun!
