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Update 1.16 / 1.16f2

  • Fixed a critical bug on starting a new game.
  • The "display people and small drones" setting is now working correctly.
  • Wall waterfall and garden cost more and bring more aesthetics, also +1 to the environment.
  • The impact of the bus stop on social transport has been reduced.
  • The foundation of the modules has been moved from the Social Buildings category to the Business category.
  • Lightning rod has been moved from the "Energy" section to the "Safety" section.
  • New building - Half-cell vertical solar station.
  • Engineering hangar now makes spare parts for undercliff buildings twice as fast (20 instead of 40 seconds), given that most of the time is spent delivering materials.
  • Reduced the amount of goods that the factory needs to produce to become a specialized salon-shop. (approximately 150 items less)
  • Events are now warned not in 3 but in 2 days.
  • Time for some orbital station orders increased by 2 minutes.
  • Orbital orders also reward Points of Honor.
  • Rest time between disasters reduced from 9 to 7 days.
  • Rest time between orbital orders reduced from 3 to 2 days.
  • Added 2 new orbital orders for - sale of matter and sale of lettuce and fruit.
  • The starting justice level has been doubled so that the theft problem does not interfere with the start of the game.

Update 1.16f2

  • Fixed a critical bug that blocked information updates during the construction of new buildings.
  • Penalty for failing orbital orders has been reduced by 50%.
  • Wall-mounted wind turbines are no longer vulnerable to earthquakes.
  • Slightly adjusted parameters of orbital orders.