- Warehouses and Mall now have priorities. (It can help with the problem where some goods were not bought from portals / trains, since the warehouse - the only building that could accept these goods - was with a default low priority.)
- The personal villa is now twice as expensive.
- Fixed bug with depth of field on Obsidian cliff
- The mechanism of bridge trading has been fixed. Now a order for the purchase and sale will not lead to the stuck goods in the train.
- The work of the shuttle sent to orbit from a new location has been fixed.
- The number of money that must be earned through bridge sales is reduced by 15%.
- The attack of marauders is further intensified when reaching 8 medals, and even more when reaching 15 (can attack several cities at once, or strengthened by one)
- Shadow corrected in isometric mode.
- News and updates
- Cliff Empire
- Update 1.9.9d
Source: Steam Community (opens in a new tab)
