Source: Steam Community (opens in a new tab)

- Reduced aesthetic penalty from turrets from -8 to -5
- Aesthetics penalty reduced from wall defensive buildings from -5 to -3
- Reduced number of attacking enemies in marauders attack
- Added 3 new buildings in the category "Food"
- Added 1 new building in the category "Industry"
- Added 4 new resources
- Open, closed and sidewall fields now require twice less employees
- The category of prestige and health "fish" is replaced by "vitamins"
- The prestige section of "entertainment" now consists of 2 needs (entertainment and wine glasses)
- Fixed a bug with Med College, which did not affect the level of power supply and the number of employees.
- Fixed bug with health count.
- The range of interceptors reaction is increased.
- Added "Restore" button when selecting building debris. (paid but instant service)
- The game texts have been updated. New people have been added to the credits.