
So it's time to one of the main major updates of the game with additional location.
To balance such huge change is very difficult. First, a new pricing is now starting to work, depending on the quantity of goods in the city storages, which changes the previous balance fairly. This will cover the freebie with a surplus of trade in unnecessary goods.
Also, after the opening of the orbital station - prices in orbit also become dynamic, and depend on the number of goods.
So I really need your feedback on the new balance of the game.
Version 1.9.2 - the first candidate for exit from early access, the next weeks will be devoted to optimization and fixes.
Thank you all for testing, abundant feedback and participation in translations.
- When reaching 20 medals, an orbital station opens, and 12 new buildings are available at the station.
- Orbital station orders are no longer issued if an orbit is open.
- Pricing now depends on the number of accumulated goods. If there is a lot of goods in the city, it is cheaper, and if it is not enough, it is expensive.
- Pricing with orbit remains static until the opening of the orbit; after opening, prices in orbit are formed based on the quantity of goods in the orbit warehouse.
- With increasing number of buildings in orbit, additional satellite dishes are required.
- Added Spanish, updated texts.
- Added messages to receive medals that open up new opportunities. With global tasks, these messages give the story side of what is happening. For convenience, you can open them with the “?” Button on the bottom panel and view previous descriptions.
- The supports of the cliffs are no longer destroyed by orbital debris, damaged saves will be fixed automatically.
- The battery stations no longer accumulate if there are no workers in the city.
- Food consumption reduced by 5%.
- Water consumption reduced by 10%
- Water consumption in orbit is more than 2 times less than on Earth, the consumption of other goods is half as much.
- Fixed a bug where improvements to the salad and grapes did not affect wall farms
- Tourism buildings are now available with 14 medals, not 15.
- Cutscenes are now also skipped with the Escape / Enter keys.
- When reaching 11 medals, matter and uranium are depleted, and their presence on rocks becomes 30% less.
