I am glad to introduce a new mechanics in the game - labor migrations.
The unemployed population can now go to work in the neighboring city by train.
People will go to work starting from 5 am in the morning, and return home after 19 pm.
During the stay at home they would be considered as unemployed and receive social benefits, so social payments have also changed, and are accrued only during working hours, while the frequency of payments is doubled to maintain the past balance.
If there is not enough transport connection between the cities, people who could not get to work will stay in the city, and receive compensation, like the unemployed.
If you do not use this mechanics - the balance in the game remains the same, however, when using it, you can create a city without living houses, where people would come to work for half a day, such a city does not need any decorations, or any other prestige, and the city from which people come can focus on prestige, not industry.
- New mechanics - labor migrations
- Social benefits are now only charged from 8 to 19 hours. The timer is social payments are deleted, and now the payment is made just every game hour.
- Maximum camera zoom in orthogonal mode increased
- Fixed a bug where there was an opportunity to build in space
- On/off grid is also added to the settings
- Uranium mine moved from the category of energy to industry
- I returned large fields, windmills, solar panels.