General Fixes
- Added some damage numbers on the mods available in the store (trying this out)
- Fixed the secret store background
- Fixed a bug where dialog would be duplicated
- Added some dialog that explains upgrading mods to new users
New Feature:
- Show Equipped: Shows an equipped mod when selecting a mod in an occupied slot
New items
- Added Kill Keystone: Epiphany
- Added Kill Keystone: Frenzy
- Added Kill Keystone: Hunger
- Added Heavy Missile Keystone: Holy Spike
- Added Ability Missile Keystone: Holy Fall
- Added Ability Nova Keystone: Power Explosion
- Added Ability Nova Keystone: Energy Discharge
Balance Changes
- Incinerators now have more health in Normal and Nightmare
- Incinerators now spawn more often in the Junkyard
- Stunners now spawn more often Downtown
- Added a sound to War Machine homing drones
- Master Swordsman now has more health
- Manager weakness while clones active reduced
