Second quick patch!
- Art: Mines now have a quick teleport animation when they are spawned by the War Machine.
- Art: All foreground elements in the game now have some degree of transparency.
- HUD: Fixed player HUD appearing above UI for certain resolutions.
- Balance: Removed the damage over time from Temple boss.
- Balance: Spike traps are now only triggered once.
- Balance: Laser traps now appear over corpses.
- Balance: Mines now appear over corpses.
- Balance: Removed 3rd/4th waves from many rooms in the game.
- Balance: Zombies now have a 50% chance to spawn in certain rooms.
- Balance: Slightly decreased the amount of spike traps in the dungeon areas.
