Hello Pax Novians,
First of all, we would like to thank you for your overwhelming enthusiasm the past couple of days, which led to a very successful EA launch for Pax Nova. We are thrilled to embark on this journey with you and we are confident that with your constructive feedback on the Steam forum, Pax Nova will reach (and exceed) its potential.
We have listened to your feedback and we would hereby like to introduce you to the fixes of the first patch. The patch is out now and includes:
Changelog
- Rebalanced rate at which new citizens are generated and city growth to be significantly faster, speeding up the overall pace of the game (Important note: Only applies to newly created games with this patch and upcoming versions)
- Rebalanced some creatures to have weaker attack ratings
- When units are on orbit or on top of a warp they gain the In Orbit and On Warp statuses respectively and can now be traversed through, preventing units from blocking warp points and colonizable planets
- Rebalanced AI to buyout production in more accurate situations, improving their handling of defence
- Rebalanced Transcendence/Science victory to require much more Research production
- Refactored parts of the saving/loading algorithm to make these processes safe and for future proofing purposes
- Factions can now be defeated even if they still have units with an attack rating (only applies in newly created games using this version and above)
- Added VSync option in the graphic settings
- Added Controls & Shortcuts page to Codex
- Improved a few tooltips
- Fixed districts and improvements strategic resources costs not applying
- Fixed Blur and locked controls after load issue
- Fixed a few instances were save files wouldn’t load correctly
- Fixed wrong effect showing when a unit has the Radiated status
- Fixed Credits section back button having the wrong sounds
- Fixed some rare cases where the game would exit upon startup
- Fixed Peace quest using factions that were defeated already
- Fixed some diplomacy lines
- Fixed camera controls being disabled under certain circumstances
- Fixed lower framerate/high GPU usage in main menu
- Fixed Study Drosk communication not working
- Fixed misc typos and grammar errors
- Fixed Research products of Institutes showing Research Production when it doesn't apply
Drop your comments and suggestions below and let us know what you would like to see in the future.
Have a great week and enjoy Pax Nova!
