It's been a very busy year. (It's 1:08am and I should be asleep...day job meetings at 8am...nooooo)
While Mimic Man is my true passion, it still must take a backseat to my day job.
However, take solace in that this project will never be abandoned, as it can only be abandoned if I die. It's been 7 years on and off and it's in a state currently stronger than ever before. Time has already proven itself on the project!
Exciting news though: development on Mimic Man is ramping up again into what we can all only hope is it's final stages before a release! The framework I have in place has been proven to work so far, so I think content will start being added like crazy very soon.
Here are some random highlights as of late:
- Mimic Man is now on Unreal Engine 5.3. (This project started on 4.14!!!)
- The Tutorial is complete (it is not skippable) and only takes about 10-15 minutes to complete.
- I have a new XLR Mic setup to accomplish a first pass on recording voice lines for all the characters
- New voice lines will be added regularly! You'll already find lots of new voice lines in matches, out of matches, and during matches!
- Lots of bug fixes.
- More Evolutions. Redesigned Gear.
- Feedback/Bug reports in game that are sent directly to my Discord.
There is a lot more coming!! SIT TIGHT!
