The version of the game showcased June 13th on Thrill's stream is now live for all community testers!
Make sure to click Request Access, Wishlist, and also join us on Discord! https://discord.gg/vailvr
Testing schedule and more on the VAIL VR Discord ːsteamhappyː
[Alpha Release - v0.3.0.0]

Added
- Artifact Game Mode now ready for playtesting
- New map: Suna, now available for early testing and feedback via Discord community
- Player Calibration system now further developed to better match community feedback
- "Observer" (desktop spectator) mode is now a WIP and available for alpha testing
- Added a drawing board to Armory
- Added game mode to server browser
- Added basic network error UI feedback for failed connections and full servers
- Added a "threat indicator", currently set up to show which direction you are getting shot from on damage
- FC1 Sight for UMP and AK-12 (look for Reflex Sight in loadout)
- Fire mode indicator added to ammo counter attachment
- Added ability to choose anti aliasing type. Setting AA quality to "Ultra" uses the default MSAA, whereas "High" and below will use TAA.
Changed
- Colonist character mesh updated with better skinning on the coat and a new split between coat halves
- Improve armory physics objects interaction
- Killfeed now uses team colors
- Removed screen flashing red on taking damage(newly added hit direction indicator serves this purpose as well)
- Score banner now shows icons for players on each team and also shows who is dead/alive
- Began to incorporate team colors on score banner
- Tablet scoreboard now indicates which players are currently dead
- Clicking `Play` in tablet goes straight to server browser
- Show extended game version number in tablet main menu
- You now switch sides during round based game modes (eg arena) correctly
- You can freely switch sides during warmup, even if teams are then imbalanced, to allow organizing who is on which team correctly.
- Fade to black when joining server, server travelling and leaving match.
- Add grip offset (to mitigate controller smashing) on some interactions
- Carefully tweaked some grip offsets based on much feedback
Fixed
- FIXED — Tablet lingering for a few seconds when closing — it now instantly appears/disappears
- FIXED — Audio for guns firing on auto no longer keep playing when the firing player gets killed
- FIXED — an issue where you could sometimes end up floating without a character in armory
- FIXED — an issue where you could crash/hang when there was a network failure
- FIXED — pre-match indicator [green fog effect] only works on first game you played
- FIXED — duplicate join/leave server messages
- FIXED — respawn and match audio events not working
- FIXED — a crash when grabbing the cube sculpture in Armory
- FIXED — not spawning where you died when you come back as spectator
- FIXED — server browser not loading servers on first open
- FIXED — UMP selector dial sound
- FIXED — recoil on guns using your dominant hand instead of the actual gripping hand
- FIXED — getting a random loadout when join server, you now get your current loadout (still can’t set while in armory, watch this space…)
- FIXED — last bullet not having fire sound
- FIXED — scoreboard overflowing if more than 5 players are on a team. You can now scroll to see more players. NB: currently no indication there are more than 5 players, eg a scroll bar.
- FIXED — spawn location being messed up in large play space
- FIXED — UMP being able to shoot when charging handle pulled back a little bit
- FIXED — hand attached to charging handle not getting detached when drop weapon
