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0.6.0
Changes, All Ready for Player Review and Feedback!
- New map ready for early preview, Volt! Crafted with special care by JohnCletus.
- The SCAR-H is now available for players to use in their loadouts.
- All utility now has proper models.
- Flash grenades are a work in progress, new iteration of flash grenade VFX are ready for player feedback!
- Gun smoothing has been changed to work properly, and we've given you different settings so you can adjust it to your comfort level. These options can be found under the controls options
- Recoil and Damage values for guns have been adjusted. The most notable changes are below
- The AK12 is now a 2 tap headshot, instead of being 1 bullet to kill. That role has been given to the SCAR-H
- The recoil system has been reworked, no longer allowing you to use every weapon as a laser beam after a few shots
- One handed recoil has been reworked to not turn into a laser beam after a few shots.
- Magazine collision on the Vector has been fixed up.
- Gun grips and charging handles have been updated to contextually prioritize what gets gripped. This should result in you grabbing the correct part of the gun, and not the charging handle when grabbing the grip
- Many of the gun sights have had updates to better match their real life counterparts.
- Firing selectors on guns have been fixed, and now function closer to their real life counterparts.
- Virtual stock has been reworked, and now works properly on all guns. You can find the option to turn on and off V-Stock in the options.
- The bots are now capable of playing the Artifact Gamemode.
- Miru, Suna, and Khidi have had Collision passes, which should keep players from getting out of bounds more often, as well as blocking spots that gave one side an advantage
- Fixed a crash relating to smooth and snap turning while holding an object
- Decals have been updated to not show over gun parts
- Throwing has been improved, allowing all players to throw grenades equally as well.
- Grabbable objects, such as Magazines and Grenades, are now smoother when held, instead of lagging behind your hand.
- Eye relief has been added to scopes
- Guns should no longer highlight when you're dead
- Guns will clear out your inventory, before spawning new ones when you're making loadouts in the armory
- Default settings for graphics have been updated.
xxx,
aoud/foxx/and the rest of the AEXLAB team <3
