It's a molten hot batch of new for Xtreme Paddleball! As promised, there's an entire new area with absolutely nothing of any sort to hide! We wouldn't burn you by putting any unexpected surprises in there. You'd be boiling mad and nobody wants that.
Also, some sweet new features and bug fixes!
New Area
The Living Room
Wow oh man a whole new space in which to play paddleball! Featuring all new scenery outside the window, a couch, a painting, AND a secret household object! You're right to be so excited!
And who knows, maybe you'll even make a few friend if you paddle long enough!
New Features
Camera Snapping
For those with limited space to physically turn, pressing either touchpad to the left or right of center will snap the camera by thirty degrees in that direction. It fudges with the ball physics for a hot second, but nothing egregious.
Bounds Occlusion
When sticking your head somewhere it oughtn't be, you'll now be presented with a distorted view of where you are, as well as text giving you a heads up. This seems better than merely plunging players into a darkness unparalleled by any unspoken abyss.
Bug Fixes And Adjustments
Plentiful and largely insignificant, but here are a few:
- The second fan in the first level is now impossible to get to see you too soon.
- There's now a fallback contingency in case the player gets stuck outside of target practice on the first level.
- Some minor futzing with the paddle summoner.
- It's now possible to die in the mine cart, like a real person, jeez
- Preview sections now have "Coming Soon" stamped all over them in order to avoid confusion.
Upcoming
We're at a fork in the road for progress, but basically it comes down to two options:
- Oculus/PSVR Support This can be added in fairly short order, but requires some code base adjustments that will break things for a bit, causing delays. Plus, Sony hasn't gotten back to us about a dev kit, so the value in doing this is stagnating somewhat. But, we could sell more, which would be A+.
- The Next Level The next level planned is a big jump from the three that are already in there, and a giant undertaking. That said, the visuals are more or less completed, and it comes down to dialogue recording and interaction designing. Again, doable, but not parallel with the above.
We'll let you know how that shakes out. We're also looking at a Free Play mode in case you want to really zen out. Until then, keep on swinging them paddles!
