
Hi all!
Our Core Engine is evolving with speed and this update will bring some very important elements to the game. While VOLTAGE Super Retro is keeping it's Amiga look (free for players who buy base game), base game is evolving graphically all the time. Because these updates to the engine are surprise to us too , we have decided to implement these updates to the game and that is why the release has been postponed to friday 24. August, to give us time. The goal is to give the player a unique experience, so in order to do that we need to be sure that first version is polished and meets the high quality standards of players.
Enhanced Weapons - AAA quality
Prepare yourself for a weapons that will take your gameplay to a whole new level (picture above)! These AAA quality modern day weapons are excellent in every department. All of them use the highest quality PBR rendering, have thousands of technically accurate animations between them. These are fully functional and have all their logic built-in.
Each weapon is a true reproduction with immense detail, such as the chainsaw which needs to be filled with petrol before you can pull the cord or the sniper rifles that have multiple zoom modes, or the semi-automatic weapons that can be switched to full-automatic.
Weapons Update includes:
AR15 - Well rounded, this semi-automatic rifle is outfitted with a red-dot and magnifier optics. Good accuracy, short-medium range optics, low light capability, and 30+1 rounds of 5.56x45mm onboard, the AR15 makes for an ideal patrol carbine or light-duty marksman rifle.
AKM - A select-fire assault rifle ubiquitous to low-intensity conflict across the globe. While this old warhorse has seen better days and lacks the appurtenances of more modern weapons, it makes up for it in firepower with 30+1 rounds of 7.62x39mm and a relatively easily tamed rate of fire.
B810 - This quick-deploying lock-blade may be small but is capable of a furious barrage of attacks. It can be held with the blade forward or reversed for a minor exchange of range for power.
Chainsaw - They don't make 'em anymore like this vintage "muscle saw". This beast is cumbersome, noisy, and guzzles fuel but once it gets going it gets the job done! Ears bleeding? Use the motor kill switch.
M29S - Don't let the diminutive size fool you, this snub-nosed .44 magnum revolver packs a serious punch. While slow to reload and limited in capacity, this six-shooter is flawlessly reliable and can be operated in either double-action or manual single-action modes for a modest exchange of speed for accuracy.
M67 - Primarily intended as a defensive weapon to deter pursuit, there's no rule that says you can't use this fragmenting hand grenade to get the party started!
Mk18 - This 5.56x45mm, commando-length "sub-carbine" boasts assault rifle firepower in a submachinegun sized package. Fast handling, fully-automatic, and topped with an illuminated red-dot optic, this weapon is ideally suited to close-quarters combat. A blistering rate of fire sends a lot of lead downrange but it can be difficult to control. To those ends, it is capable of semi-automatic fire for precision work and engaging targets at longer distances.
Mk19T - This iconic, two-tone beauty is as much of a status symbol as it is a sidearm. This pistol holds 8+1 rounds of commonly available .44 magnum ammunition and is equipped with a luminous front sight for improved aiming in all lighting conditions.
R870 - This short-barreled, pump-action, tube-fed shotgun features numerous tactical modifications including an illuminated optic for fast target acquisition. While limited in capacity to 5+1 rounds, it fires full power loads of 9-pellet, 12 gauge ammunition. The weapon's heavy recoil is best mitigated when shouldered. As such, this weapon is capable of a much brisker cadence of fire while aimed.
Sledge Hammer - As simple as can be, this weapon consists of a 16lb. forged steel block mated to a shock-resistant fiberglass handle. This slow-swinging tool excels at breaking down physical barriers and for users with judicious timing, it makes a formidable melee weapon as well.
Gloves_Unarmed - For situations when your player character is unarmed. Uses the same hands as all of the other weapons in this pack. Additionally, designers can choose between four included texture sets which can also be easily applied to the other weapons to help customize their games.
As you can see, a formidable arsenal at your command, and will definitely raise the quality of the VOLTAGE up several notches! These guns are excellent also for some close attack game logic and extreme long range sniper action.
BIG Improvements
Visual Improvements
We have made tweaks to the way non-PBR and PBR objects and terrain are rendered to create a closer match between the two. We've also toned down the specular override on the PBR side to restore a realistic threshold.
Memory Improvements
For better memory use
Performance Improvements
New and improved shadow rendering has increased the performance for most levels and we've added faster depth map usage for PBR rendering. By enabling different shadow cascade sizes, plus a variety of other shadow and shader related tweaks we have managed to make considerable speed gains for this build.
Underwater Antics
Time to DIVE! This update allows the player to enter deep water and survive for a lungful of air. We have also updated the water shader to avoid using the water-mask texture to improve performance.
Many thanks!
