🎧 Audio & Effects
- Improved wind audio behavior and microphone pickup effects
- Fixed Deois ATC audio dropout issues
- Added channel test buttons in Configuration Dialog
- Improved in-cloud sound effects
- Added a new atmospheric audio event... listen carefully
🌊 World & Atmosphere
- Expanded environmental immersion systems (ongoing work)
- Improved turbulence model with more natural, non-linear behavior
- Adjusted temperature calculations (ongoing refinements)
✈️ Flight & Systems
- Fixed approach detection and credit tolerance issues
- FAF/TDZ integration improvements for approach qualification
- Must now climb above pattern altitude to re-qualify for landing
- Groundspeed improvements
- OAP defaults correctly on death/rejoin scenarios
- Improved handling of aircraft vs non-aircraft logbook behavior
📖 Logbook & Progression
- Logbooks are now live
- Automatic session closing when vehicle is parked
- Day/night landing tracking
- Docking tracking added
- 0.1 hour logging increments
- Zero-time records no longer saved
- New time logging mechanism
- New experience calculator based on logbooks
- Legacy experience preserved
- New achievements:
- Approach achievement
- ZeroZero achievement
- Reinstated operational exposure-based death records
🚗 Vehicles & World Interaction
- Remote vehicle repair added
- Improved payload station functionality
- Fixed ground vehicle payload station issues
- Added refinery as recognized plot list type
- Car alarm biolock tamper (ground vehicles only)
- Improved parking scripts
- Fix for vehicle transfer edge cases (no pilot scenarios)
🏗️ Economy & Systems
- Loan payments enabled
- Loan offers now expire after 7 days
- Loan recalculation improvements
- Improved inventory handling (Rusty’s lot)
- Trade component min/max clamping added
- Dynamic land pricing
🧭 Navigation & UI
- Fixed waypoint bearing bug
- TDZ waypoints now tied to FAF
- Improved handling of unknown states and UI mismatches
- Better error messaging when server is offline
- Fixes for Angular out-of-bounds values
- Improved handling of null references and edge cases
👥 Account & Player Systems
- Referral system now uses ID instead of code
- New awards added
- Seed building deployment available via Player Portal
🛠️ Stability & Fixes
- Extensive null reference and exception handling improvements
- Fixed overnight bugs and nightly processing issues
- Improved Discord integration stability and logging
- Fixed issues with logbook updates and reference handling
- Fixed rental return issue
- Fixed colony deletion/runtime binding issues
- Fixed construction ARJ inconsistencies
- General bug fixes, cleanup, and spelling corrections
🖥️ Server Patches
- Major schema updates and backend restructuring
- Fixed bank-related issues caused by schema changes
- Improved API certificate handling and automated WACS
- Enhanced server-side logging and alerting (email on repeated station errors)
- Fixed nightly maintenance edge cases
- Improved price computation performance with caching
- Removed redundant stored price column
- Fixed cross-pollution issues between player data systems
- Improved WebListener and Player Portal stability
- Fixed disconnected messaging inconsistencies
- Prevented null data transmission over network layer
- Added support for extended playback timing (lerpSeconds)
- Restart cycle adjustments for maintenance loops
- Improved backend handling of offline server detection
👀 Notes
- Includes updates aligned with prior flight model PID improvements
- Additional experimental systems are in development
- Some features may continue to evolve in upcoming builds