Rise - The Vieneo Province

Unistellar Industries, LLC

Released
Feb 4, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Smoother Multiplayer Flight & Weapon Tracking

    This update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. Faster updates for nearby vehicles and high-speed encounters. Smoother orbital rendezvous, formation flight, and docking. Improved vehicle interpolation to r

  2. Developer post

    New Experimental Color Night Vision System

    We’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is be

  3. Developer post

    Ground Vehicle Physics & Drivetrain Update

    This update delivers a substantial overhaul to how ground vehicles drive, react to terrain, and recover from accidents. New Suspension Simulation Ground vehicles now use a four-wheel spring and damper simulation. Suspension responds dynamically to vehicle weight, acceleration, br

  4. Developer post

    Major Systems & Stability Update

    This update includes client fixes, vehicle and audio improvements, portal updates, colony and territory fixes, database performance work, and several server-side stability improvements. Client Updates Audio and Sound Devices Added left and right channel test buttons to the Config

  5. Developer post

    Update Notes for April 10

    🎧 Audio & Effects Improved wind audio behavior and microphone pickup effects Fixed Deois ATC audio dropout issues Added channel test buttons in Configuration Dialog Improved in-cloud sound effects Added a new atmospheric audio event... listen carefully 🌊 World & Atmosph

  6. Developer post

    Happy New Year!

    This update focuses on flight realism, audio correctness, and systemic stability , alongside a major new world addition: The Estate , a fully explorable interior space. We’ve reworked turbulence behavior, rewritten core control loops, clarified diagnostics, and eliminated several

  7. Developer post

    Let it Snow!

    The planetary weather model has been significantly expanded with a fully persistent cold-weather system: Global snow accumulation tracked across the entire planet Snow melting and sublimation modeled over time Wintry mix and snowfall visual effects , including rain/snow transitio

  8. Developer post

    Several bug fixes and improvements!

    Simplified frequency/rate selection on sound effects New samples for cockpit ambience, main thrust, bypass growl Fix for flap/gear/windshield/spoiler aerodynamic noise Louder missle launch effect Slowed down Steerhead engine sound effect Centralized "GetNormalizedPrecip" method f

  9. Developer post

    Atmosphere, Weather & Visual Effects Overhaul

    Welcome back to Vieneo, pilots. This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simul

  10. Developer post

    Dynamic Logos, Bulk Laborer/Prisoner Loading

    We have added support to many models for the placement of logos! This has been a dream of mine for many years and it finally came up on the road map. Imagine your brand on the side of a container or on the nose of your ship! Players will eventually be able to upload their art thr

  11. Developer post

    EVA Suit

    Now experience a spacewalk in your favorite universe! Other improvements and fixes: * Animated flames on the refinery flame towers * Ambient sound at refineries along with fixes for the sound location at colonies * TVM and DOR (AFCS modes) now support RCS-only thrust (for EVA) *

  12. Developer post

    Refinery colony!

    We added a new colony type which specializes in converting unrefined fuel ore (Grade D) into refined fuel (Grade G) much more efficiently than the towns and cities can. We also added heart rate tracking based on stimulus and fixed a bug with the localizer being available beyond 7

  13. Developer post

    Two Bonus Tracks

    To celebrate being featured in the Space Exploration Fest next week we are releasing two bonus tracks on our soundtrack which will be discounted 50% off from September 2-7! #8 - Shcnew (Bonus Track) #9 - End (Bonus Track) Players that already purchased the soundtrack should get t

  14. Developer post

    Update notes for June 25

    Fixed a Rich Presence issue with Discord Fixed an issue where life support failure death when starting in your apartment Added candy cane inventory item support for Christmas Town achievement

  15. Developer post

    Bug fix

    Small change to allow sharing of a waypoint through communications now that waypoint organization in folders is supported.

  16. Developer post

    Hangar Allows Inventory Management

    You can now install and uninstall weapons and avionics from your vehicle inventory when you are in a hangar expansion at a user airfield! You accomplish this by visiting the Player Portal while you and your vehicle are in a hangar. Click on the vehicle on the Player Portal and yo

  17. Developer post

    Rocking and rolling!

    Using some of the technology we developed to extrude the curbs in the city we are now extruding rocks from the landscape. They are currently cosmetic only. We had to make a bunch of rules to pull them off the roads and runways. The overall effect is pretty pleasing and adds detai

  18. Developer post

    CURBS!

    Happy New Year! Our first major update of the year brings curb geometry to our city streets! Back when Rise was first in development it was very flight-centric ... the idea that we could go from orbit all the way down to the ground (without cut-scenes, etc) was pretty revolutiona

  19. Developer post

    Custom Key and Controller Bindings

    By popular request you can now re-map keys to different functions and assign functions to buttons on your game controller! For right now the key bindings map (F1 by default) show the default bindings but a future project will to be creating dynamically generated key bindings maps

  20. Developer post

    Colony airfields now have precision instrument approach support!

    Significant changes to the GLS approaches and procedures Marker beacon improvement, allows for GLS approach installation at colony airfields RVR can now be installed at colony airfields and included in METAR AWOS and ATIS support for GLSNO, GSNO, and RVRNO Marker beacon indicator