V0.0.7.3
UI
- Add [Hold E to ignite] when holding the torch and looking in the fireplace.
- Add [Hold E to refill] when holding the pot and looking in the water.
- Transferred whole interface to 2D
- Added tooltip to each group
- Food tooltip (Missing cooking info)

- Weapons and tools tooltip(Missing objectives and unlocking info)


- Structures tooltip

- Organized tech tree
- Fixed blurry widgets
- Added 'Required'hammer on station tooltip
GAMEPLAY IMPROVEMENT
- Added item grade [Primitive, Modern, Advanced]
- Improve nearby to show only really nearby items
- The backpack can be equipped from hand slots
- Dragging from inventory to world improved and items can now be placed on another allowing stacking
- The workstation can now craft with items near-by
- Placing buildings now track landscape
- Added attack range to range weapons
- The torch can now be lit on fireplace holding e and unlit with holding e + burning is lowering durability
BUGFIX
- When an item is dragged from inventory it was spawning in left up corner
- After first save, weird autosaves are shown in the loading bar
- Items in the chest aren't saved properly
- Fix showing water type in a pot in inventory
- Clean up item spawner code
- Teleport bug on the interaction
- Improve item drag into the world
- Placing stations doesn't track landscape
- Fix UI on higher resolutions + item dropping from 3 inventory row
- When switching between "crafting" and "character", the camera angle changes and the screen shakes a little bit.
- Tech tree doesn't slide when u drop the item.
- Two-handed weapons are now equipped correctly
- Fixed bug with killing yourself when picking up arrow
- Removed pickup animation when opening the chest
- Fixed that the Hold E Interact circle doesn't start from the beginning
- Fixed wrong location of the spawn previewer on different resolutions
- Fixed duplicating of item tooltip
- The improved placing of buildings
- Cancel Interact Anim when releasing the Interact Button
+ many small errors
Hey guys
I've spent last weeks collecting crew that will help me out to finish this game.
I've got some serious help and we managed to solve critical things in the game as we are preparing for co-op and in sooner time multiplayer.
I'm glad that a number of you that supported us was good enough to start this a bit more serious.
The goal we set up is something like weekly updates.
We will try to push one big update every week and hotfixes on daily bases.
The technology tree is set up differently and it will show correct value of weapon damage and abilities. Not everything is done yet but we wanted to post as we solved a lot of game issues.
We will add a new update in few days with rest of objectives and abilities and station and also cook info of food.
Thanks
Regards
- Adriano
