Why burst jumping was replaced with a normal jump:
- Burst jumping is either exploitable or unusable due to looking away which requires enemy pushback to make usable. See: https://www.youtube.com/watch?v=P91YPnAaeTg
- Burst jumping causes deaths which are perceived as random since you need to look away
- Burst jumping is difficult for the sake of it (look down+shoot+look up instead of just jumping)
- Burst jumping is hard to learn, hard to master (instead of easy to learn, hard to master)
- Burst shooting has zero usage outside burst jumping
You now jump off the ground and enemies directly below you using [SPACE] key. I understand that this makes the game feel different and may require some time to get used to if you played it before.
The identity of Swarmlake is to fight a swarm of billions of enemies and the challenge should come from learning how to move through massive amount of enemies while triggering bombs and collecting points and NOT from difficult controls.
Update 18 changelog:
- Replaced burst jump/shooting with normal jump
- Increased bomb explosion radius by 14%
- Increased fall speed by 33%
- Decreased jump height by 17%
- Added keybinding tutorial screen
- Improved teaching explosions by looking at first bomb enemy
- Improved some icons and keybind names
- Fixed restart music fade effect in some cases
- Fixed credits text clipping
- Tweaked volume of some sound effects
- Reset leaderboard
Thank you,
Dominique
