Hello and welcome to our first update for the demo!

The demo has been out for a few weeks now, and we've learnt a lot from the feedback we've been given so far. We're hard at work on combat changes, a new targeting system and updated missions. We'll be getting these changes to you in the next few weeks.
Bug Fixes
- Goblin fix - He should no longer follow you around after a set distance.
- Texture Fixes - Some textures were a little blurry. Now fixed at the correct resolution.
- Sky is now in night time mode for the story.
- Mounted jump fix. Mounted jump was blending with the walking jump.
- Pig jump not ending. Makes it look like they're running when they're not.
- Lock on hints are now view able at the start.
- Gliding hint is now view able at start.
- Sprint fix. Running with weapon was faster than running without.
- Collision size changes on some objects.
- Level cleanup around Kome Village
- Player optimisation. We made it better for
- Integrating Discord. We've starting adding where the player is and what they are doing while playing in the world of Pandora.
- Targeting changes. Players can now auto lock and lock on Animation work on Pandora's animations. We've fixed up a few transitions when attacking with
- the Umbrella and Standing attacks with control. Camera fixes - The camera should not longer go underneath the floor.
We'll be back soon with another update!
Party Llama
