
Version 0.9.1.0 is in Beta. Chapter IV is also open there. So if you're eager to play the fourth chapter you can do so now in beta. We will move this into default after some more testing.
Bear in mind you may encounter bugs. We recommend backing up your saves before playing betas ( c:/users//appdata/roaming/10tons/UndeadHorde/Saves). Beta instructions: https://steamcommunity.com/app/790850/discussions/0/1837937637904364275/
- Opened Chapter 4 for players
- Disabled embalming skull from game since it was OP both in paper and in feedback
- New item: Ring of Devouring
- consume nearby random corpse to heal most damaged unit
- Circular bonewall bug fix
- Added new summoning statues for wasteland heroes
- Added unique bear hero to hunter's outpost
- Made some preliminary guesses for hero slot and summoning costs.
- Nerfed unit attack speed affix a bit
- Goodhelper is now Benevictor
- Level up card particle fx replaced with some card anims
- Gendry quest: skippable dialogue
- Cancel hover if inventory use button is held down, not just on down event
- Proper alpha for necro arrow
- Increased mana/gold magnetism speed
- Added less intrusive hit sfx for paladins and templars
- Fixed wolf animation speed scaling
- Added new riverbank tiles to citadel stages
- Added a tougher guardian for barb stronghold treasure
- Small visual fixes to desert-02 and desert-puzzle-dungeon
- Fixed some cases where walls covering secret passages didn't get deleted properly
- Adjusted necro hover fx
- Prevented player being able to run out of the exit marker in secret passage
- Added hover trail
- Always allow hovering in crypt
- Cleric enclave foliage optimized
- Moved desert dungeon entrance markers closer to the doorway
- Fixed bug in bene's temple
- Giant loot table fix
- Added colorable cast beams
- Some ui changes regarding text placement and such
- Typo fixes
