
Changelist:
- 1st version of spanish localization Send us feedback! (Please note there are some missing strings)
- Added a short sidequest to Orok's Lair
- Added missing foliage to wasteland levels
- New main menu & startup loading systems
- Added fireball watchtower model (only in Citadel, not yet open)
- Added custom loot table to giants for better drops
- Necro hover does not stop if player stops moving
- Drawing an arrow instead of sector for player
- Items are given power words like fine, great, superior according to their power level compared to level requirement
- Item power distribution randoms were tweaked a bit, now there's a chance for even more powerful item drops
- Shops have more powerful items in general now
- Some new affix icons
- Player arrow gfx
- Some typo fixes
- Moved Orok's Lair entrance to Decrepit Tunnel
- Some secret switches in Desert and Wasteland dungeons are now easier to spot
- Chickenify targets enemy which fits into budget and has most max hp
- More massive corpse explosion
- Added more generic "no targets in range" text when no targets are found for corpsplosion or chickenify
- New water textures
- Removed grunt sounds when necro taking eot damage (poison/fire)
- Block necro hover @ dialogue
- New item naming system with a formatting string
- If random chance is 0, the affixed item won't be in the shop
- Rebalanced Chicken Amulet
- Fixed a locked gate in Decrepit Tunnel being openable by merely using it
- Improved haste effect
- Scaled down catacomb sarcofagi a bit, nerfed the giant village in desert
- Removed bear spawner near Greene in forest 2 as it was causing problems
- Fixed a couple of bugs in levels
- Adjusted loot so that hidden and gold chest do not yield so much rare items
- Dagger can have more affixes which should reduce the amount of similar daggers
- Added loot table for hidden chests which spawns less items
- Floored the probability increase skewing to avoid easily duplicating 1 rare to 2 chance at some points - the levels now add a bit less rarity
