
Lately we've been reacting to playtesting feedback (internal tests & focus testing) and creating more content. This has changed the game in various ways and next we need to rebalance the current playable experience.
We hoped to reach external testing phase sooner, but we felt we must react to internal & focus test feedback first to learn something substantially new from external tests. 10tons also moved to a new office space in October which caused some slowdown in our progress as well. In the end we're a bit behind in our schedule but at the moment we're progressing fast and we might have a bit more content done this week than originally planned.
One of the things we've added are some dungeon levels. And of course there are some interesting traps in dungeons. We've adapted some classic trap mechanics to be used in a leader+horde setting as we have in Undead Horde. In this post you can see a pressure plate fire puzzle where you need to time your commands right to avoid getting burned to ashes.
We're hoping to have a really mature version with over 6 hours of gameplay this week. When we have this, we'll start thinking of wider external tests.
