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1.0.10 Patch

Updates

General

  1. Completing a difficulty will unlock all achievements for the difficulties below it. (This is not retroactive, sorry)

Balance Changes

  1. Make it so civs will not spawn in area 5 and 6 – this will increase the difficulty.
  2. Made insane difficulty a little harder. All units have +1 more range. Humans attack more often and with greater numbers.
  3. The Humans will spawn their first round of units quickly.
  4. Spore Launcher range lowered by 1.
  5. Spore Launcher Nutrient cost increased from 3 to 6.
  6. Spore Launcher health reduced from 20->12
  7. Spore Launcher Armor reduced from 5 -> 3
  8. Fixed a bug where Builders were giving too many nutrients to buildings they were building.