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Happy Birthday, Rainbow Reactor!

Hello Everyone,

the new year has hardly begun and here's the next reason to celebrate: Rainbow Reactor is one year old now! It went on sale on January 15th, 2019 in its Early Access version. I have to say these 12 months went by pretty fast, with all the updates and endless news posts we did for the game :P

Also, it's pretty wild that this "new wave" of VR really only began in 2016 (there were only 7 "VR-Only" releases on Steam in 2015), so that means Rainbow Reactor has been part of this journey for a quarter of its duration already ;D

This is a good opportunity to share some statistics – We've sold 1014 copies of the game so far, minus 77 refunds. On top of that, 124 promotional codes were redeemed, so there is a total of 1138 copies out there. Worlwide, most purchases were made by the USA (41%), followed by Germany (16%), the UK (8%), Canada (3%) and Australia (3%). Looks like VR is really big in English-speaking countries!

When it comes to cold hard cash, we racked up a gross of $ 5628. Minus taxes, refunds, Steam's take and other fees we've currently made back two thirds of our 5000 € investment into the game. So we better keep this ball rolling to break even sometime later this year – After all, there are 3 new VR games on Steam on average every day - there's no time to get lazy now. That's why we'll release the game's OST soon, so you can listen to the nice Synthwave tracks even when not playing. Actually, we've already uploaded everything to Steam's simplified music store, but it wasn't exactly as simple as I hoped, so let's see when they will greenlight our tunes :P

Also, we finished everything we need for Trading Cards, but again, Steam is holding us back a little … apparently, Rainbow Reactor is not as big of a title yet to be allowed to have Trading Cards. But who knows, maybe we'll sell enough copies in our current Birthday Sale, where people can pick up the game at 80% discounted, to cross that magical and unknown threshhold that will allow the Trading Cards to go live!

As far as updates concerned, we recently added a little feature in case your head height in-game is off for some reason. The proper way is of course to re-calibrate your playing space, but as a quick fix, you can now rise or lower your virtual head by pressing "Page UP/DOWN" on your keyboard, or DEL to reset cam height to default. Make sure the game window is in focus to use this feature.

Next up are some unlockables for the Museum Tour which will probably be ready in the next two to three weeks – and then our next step is to approach the Oculus Store and ultimately make a Quest version of the game. But in the meantime, keep that feedback coming and if you like, help us out by spreading the word about the game :D

Lastly, there is one more reason to celebrate - We have our first Production Baby! Little Baby Leo joined our team in early January. Congratulations & cheers all around :D

- The Rainbow Reactor Team