1) We have updated the falling and jumping system to be more realistic:
We want to be taken in consideration also the atmospheric pressure like in a real environment because air friction, in a long fall, influences the terminal velocity of the falling body and also the damages.
For example, on Mars, you can jump higher than on Earth because of lower gravity but, when you are falling for a certain distance, you will reach a terminal velocity almost double than on Earth... And on the Moon gravity is less than on Mars but because there's no atmosphere, if you fall for a good distance, you will reach a terminal velocity much higher than on Mars.
So with this update the system will simulate this effect on the terminal velocity (if reached).
At the moment the damage received is intentionally NOT so relevant because, if you die from falling you will respawn far away and it's very frustrating to go back there just for the sake of realism. Anyway with future updates it will be scaled properly but we will add the possibility to respawn where you die.
https://youtu.be/TAbJix-RWXs
2) We have completed the "Vehicle control Unit" that is a build part you can use for controlling remotely operated vehicles from inside your base. This part can be used with a "Rover Garage" that is an external unit that can spawn a rover similar to the Mars Science Laboratory.

This can be used for exploring without going out of your base.
https://youtu.be/ULyC6evcT0E
We will add more ROVs in the next future.
3) We started adding gamepad support but we need to wait a couple of days for properly testing it with an original Xbox controller for PC. Only controllers that use XINPUT are compatible with Unreal Engine 4.
Due to the fact that it's untested at the moment we recommend waiting for the next updates for using your gamepad.
4) Fixed the compass pointing at a wrong direction on the character and other minor things.
Next update Tomorrow 07/17
