1) We have updated the rock spawning system because of flickering problems that still occurred and also now relies on the foliage settings under graphics menu. It's not still perfect but eat less CPU. If you see too few foliage try to increase the foliage settings under GRAPHIC SETTINGS > FOLIAGE
2) We have fixed the problems reported by users: The backward not working, the blur screen not going away when opening a storage inventory, the build menu that was confusing (see below) and the character name that now can be of 4 letters instead of 5. We still need to find a solution to avoid pressing "F" to recenter the aim offset.
3) We have changed the loading screen to give hints on base parts, vehicles, key bindings or items so each time you load you can read something that can be useful like a sort of tutorial. (a proper tutorial Map is work in progress)

4) We have changed the volumetric fog on Mars to be closer to the real one with blue colors at dawn and dusk and brown-orange at mid-day:

Trying to reproduce the proper curve isn't quite simple but with this implementation it's now possible to set up a proper color curve.

5) We have fixed a bad texture on Mars landscape (that Was badly scaled):
7) Also made the building menu sorted by categories like it was before and with a more easy to read graphic and new high res icons:

6) We have made so that all missing icons will be displayed with a question mark (we will make those icons very soon)
7) Fixed the destruction of LSAM that was probably causing problems in case you destroyed it.
Other fixes all around...
