First of all we smoothed the transitions in character animation that were too rapid causing first person view to be not so good when moving. Now the character should be a bit less responsive but much more realistic and usable in first person
1) Fixed a bug with the item interaction menu that was causing the buttons to be not responding with the standard key and also to leave a blur screen that wasn't easy to remove. (as usual we are very sorry for such annoying bugs) Anyway now it works correctly:
You can drop items (they can spawn around the character) and, looking at the dropped item and pressing Interact you can choose to retake the item or to destroy it. Just for information all items (even the one you dropped on the ground) get saved and respawned at that location when game is loaded.
2) Modifies for the menu HELP>GAME SETTINGS:
A) Added the possibility to spawn the items you want in case you destroyed something for mistake or in case of a broken savegame. Consider that this can spawn anything is on the data base of the game and so there are also items that are broken or not still implemented.
B) Added a button to destroy all buildings and grids instantly (this action can't be undone).
C) We added a button to restore your character inventory to the default items (all items in will be destroyed and replaced by the items you have when you start a new map)

All these functions are useful in case you have a broken savegame or some items missings / corrupted base building etc but use these function carefully.
3) Fixed a bug with item spawned that were immediately removed.
4) Fixed a bug with the Missions system that was duplicating the helmet.
Anyway the system for opening instanced map is going to be updated soon because it's very alpha at the moment. We are preparing a map for the Lake discovered under the North pole of Mars to be played as dungeon (no buildings or save) just reach the the end to earn some reward.
When it's ready we will also update the Mission system that will allow the introduction of many smaller maps (higher fps) to reconstruct a planet peculiar place like a lava tunnel or an underground lake / surface feature to be explored.
5) We checked the vehicle printer unit and fixed some bugs. You will be charged for the item only if completed so, if you close the game when a vehicle is under construction you won't lose the credits. To be clearer: Buildings are saved also when under construction (if you save or if autosave do so) but vehicles are only saved when completed.
