https://www.youtube.com/watch?v=4zkjJXnXuO0
1) We have fixed the laser that destroys micro-meteorites and prevents them to damage your base or your characters and vehicles. It's a bit overpowered at the moment but works. We will set an higher fail probability in next update. For now you can test it just waiting or spawning an asteroid with the button under Help Panel > Game Settings > Spawn asteroid.
2) In the same panel: Help Panel > Game Settings > you will find a selection box for the frequency the base updates.
Increasing the value means that the base, the pressurization system and the exchanges between parts are more delayed and so your cpu will need to work less.
Decreasing the value means that the base will update faster so it will pressurize / depressurize faster and generators will work more quickly but also consumptions will be proportionally increased and your CPU will have more work.
It's usefull to set a proper value based on your system, fps and base size to optimize CPU usage.
There's also an automatic system that will increase that time (starting from what you selected) when you are far away from your base to improve game performances without shutting off an existing base.
3) We remade the Inspect menu for the base. You can select the base you want to inspect and then check every part of this base for issues. You can also add a marker to the location of the part that you want to inspect or try to teleport there (but it's not suggested to use teleport and it won't always accept the destination to avoid spawning in a wrong place. Anyway, if it happens Help Panel > Teleport to start location).

Graphically it's still work in progress but at least you can control almost any part of the base in a unique menu and so you can better plan your extra base activities after you have found the issues.
4) Other Fixes in menus, wrong tooltips, texts etc.
