We have updated the game engine (Unreal Engine 4.19) to the latest version available (Unreal Engine 4.21) that have a lot of improvements:
Unreal Engine 4.20 Release note
So we can work with some new tools to improve game performances etc.
The downside is that:
1) We disabled the skeleton effect on hit because it's still not compatible with ue4 version 4.20
2) We disabled also the voxel terrain used for asteroids with caves in it for the same reason
3) We removed Io map because was causing issues.
For Io map, your savegames will remain but you can't play it for a while. Anyway we think that wasn't at Mars level and we will try to remake textures and lava before re enabling it in the game.
For the other two features we hope to re-implement it as soon as the developers that made those plugins will upload an updated version.
About the fixes:
1) We made the save system to also store settings (for each user created) for blur amount, bloom, music volume and other parameters like the character speed multiplier and the base parts working speed.

2) We changed the first person camera because it wasn't correctly following the weapon and now seems better but we will keep working on it.
3) We disable the notifier on the item removed or added on storage inventories (that are the inventories on vehicles or build parts). there were too many informations and due to the system base Central Unit works it's better to try some different system.
4) We replaced the old bug report system that was using a form with the official discord channel where you can report all bugs, screenshot or ask for tips. It's very easy to use and we see the messages almost immediately.
5) We increased wind turbine power output that was too low.
6) Reworked the inspect panel for the single part mini-widget that displays part status, health etc. that now can be used to repair distant parts.
7) Fixed inventory to duplicate equipment slots when opened
