1) Spotlight and exterior lights should now work automatically when it's dark. Spotlight also rotates when it's on.
2) Cultivation unit now should properly generate raw food that will be stored in base control unit inventory and used by food dispensers. So there's no need to harvest the crop because it will be automatically harvested.

3) The AI system is still very basical but now they have a widget that showns what they need at the moment. They use the same survival system system of the character so they will look for a way to fullfill the need of food, water, oxygen etc. This is just a beginning of the AI system and it's more based on low CPU usage than on more advanced tasks.
We also remade a bit the citizens menu that now show controls for viewing with the eyes of the Ai and to check where they are etc.
With some further improvement we would like to make them able to repair the base, to gather resources etc.
4) Changed the air bubbles material to be more air - like and also solved a spawn issue that was causing the first bubble to prevent the others to spawn.
5) Changed the Inventory movement log system to be less spammer because was causing FPS drops due to the creation of a window + animation. Anyway you can disable it if you want.
6) Changed the pressurization signal to be in a corner of foundations or floors and more realistic to see.

7) Minor fixes
IMPORTANT:
We will keep updating the game as usual but, since next week, we would like to upload the updated version less frequently to reduce the overall quantity of downloads for the users with no changes for the planned game development.
