https://youtu.be/k7J8rQEaERo
1) We have deeply checked all the vehicles for issues and we solved a lot of problems related. For example:
- The status message that wasn't giving informations on the vehicle as it should now it's fixed.
- The repair system wasn't working correctly and now is fixed
- The vehicle destruction was at risk of bug in certain conditions so we made a fix and now is stable. If the vehicles is destroyed you have to wait for it to stop then exit.
- We have unified the core systems for each vehicle into a unique component that makes things easier to change or to add. (We needed this for adding new vehicles).
- Fixed some issues that were costing performances for nothing and we used a bit of this improvement to Increased the quality of the Physix simulation for the wheels so now they should be more reactive to obstacles (still some collisions for big rocks aren't very accurate and you can see some glitches when moving on rocks but we will fix also this in a few days)
- Removed the old system for checking rover's inventory that now is inside the main interaction ring menu that opens when you interact with a rover.
- Changed the damage system because some rovers were damaging too much.
- Added Force feedback for vehicles (gamepad users). At the moment there's not a command to disable it but we will add this in tomorrow's hotfix
- Modified the Drive menu to provide more informations on all the vehicles you have and on the location they are.
- Fixed the Apollo rover and the LSAM that were having issues at low frame rates because some mechanics were working on game Tick and now they uses a timer like other vehicles in game to avoid being subject to the framerate when applying a force.
- Added a better system for making the vehicles to stop simulating physics when not used to improve performances.
2) We have added animations for picking up and dropping items from inventory (there's still some glitch with legs due to the animation used but we are looking for a replacement). When you drop items from the inventory it will queue up every item and the place it according to character Yaw at the hand position. Items are not still simulating physics to avoid bugs like falling under the map etc because they are saved if you left them on the ground.
3) Added 3 new big rock types to the landscape
4) Fixed the weird physics for resources destructible meshes (that is the rocks fracture effect when using a drill).
5) Increased the refresh rate for inventories hud (there's still a bug that tends to double the items for a fraction of time when opening an inventory) and solved some issues with inventory tooltips that wasn't closing correctly causing a lot of warnings
6) Fixed character suit appearing blurred in the initial screen:

Other minor fixes
