1) We noticed a lot of FPS sudden drops that were caused by the air inside of the base.
As you can se we reproduced the air with those spheres that take in consideration physics when hitting something but they also try to escape using an AI system for navigation.

We made two modifies because they were updating overlaps and this was causing FPS sudden drops but they also are heavy because they are like small characters so we managed to reduce the impact of this feature to less than half as it was.
Clearly, if you build a large base this could hit the performances but gradually and without causing low fps spikes. To completely get rid of this we are also considering to change this system with something lighter but we would like to hear your opinion too.
This graph is to show what was happening before the update and after.
Basically when red lines are at a peak it means the game (not the graphics) are doing something heavy so FPS will drop and then restart normally. The overall work is not changed (reducing this is harder) but the spikes are gone. (The test was made using almost the same conditions in a small base with two ventilated foundations)

2) We fixed the repair for build parts that was bugged and was not sending messages. Now it should be clear if you need more resources to repair that part or if you repaired it successfully. Anyway repairing with a button is not that fun so we are also thinking how to make the repair process more fun to use.


3) Other fixes and changes.
