Weapon overcharge is finally here!
This update only have energy injector with increase weapon damage and mining rate, but we will soon add range boost. Check out the manual page about overcharge as well.
There are no limit as to how much energy you can add to the weapon for now, the idea is that more energy will generate more heat, eventually overheat or even melt your system. Then you will need to install cooling to counter that. But that's another story.
For now, we will focus on adding more capability to the overcharge system, and more type of enemy. And of course bug fix.
1.12 Changes:
- Implmentated overcharge system
- Mining laser can now be overcharged
- Small laser can now be overcharged
- Added energy conduit block
- Added energy injector block
- Added manual page to explain overcharge system
- Replaced TurretBase model
- TurretBase and ShieldGenerator can no longer conduct power
- Improved cable rendering
- Changed price of various block
- Changed enemy progression rate
- Changed build menu to toggle instead of tab
- Fixed spike not reaching target position
- Fixed flyer not moving and not firing
- Fixed pathing grid not updated after crystal has been mined
- Fixed some destroyed object appearing after loading
1.13 Changes:
- Fixed game fail to load
- Regrouped build menu items
- Changed manual page
- Changed main menu buttons
- Changed some block description
