Hey everyone,
Welcome to Heroes' Hall #15!
With the full launch of Rogue Heroes just one day away we thought we'd put together a little 'Heroes' Handbook' to help you prepare for your first steps into the dungeons of Tasos.
The Titans and their minions are fearsome, but with the mighty combination of both knowledge and a strong sword arm you'll be ready to push back the forces of darkness!
A Heroes' Handbook - Your First Dungeon!
The dungeons of Tasos are dangerous places indeed, filled to the brim with monstrous beasts and creatures of the shadow. Those that survive the claws and teeth of the Titan's minions will also have to dodge pitfall, arrow and drop traps, making it feel like even the dungeons themselves want to stop you in your path.
This brings us to our first tip...
Settle into your cape!
When you first arrive in Tasos you'll be the 'Hero' class, an all rounder who can charge forward, swinging their sword and deflecting attacks with their shield.

Whilst this playstyle seems simple enough, those that take a moment to familiarise themselves with it with reap the rewards in combat.
Luckily for you the area surrounding Intori Village is littered with Slimes. Low level enemies that shouldn't give you too much issue at the start of your quest, just watch out for the Orange Slimes!

Hero Note: Whilst these slimes are small and not too dangerous, watch out for their larger cousins that lurk in dungeons...
After getting to grips with your weapons and stamina usage, it'll be worth seeking out a larger foe to test your blocking skills and fighting tougher opponents.
That's where the 'Grazer' comes in.

Fluffy on the outside, incredibly grumpy on the inside this beast has beef with you!
Taking down a few of these will not only give you some useful crafting materials, but will prepare you for battles where enemies don't go down in a mere one or two swipes of your weapon.
Your first dungeon!
So you've found yourself at the entrance to the first dungeon, Terakar Keep!

Do you think they like visitors here?
Dungeons are the biggest challenges you'll face in Rogue Heroes, with successful completion progressing the story. But due to the Titan's influence, clearing a dungeon is easier said than done...
Terakar Keep is a labyrinth of monster filled rooms spanning three separate floors plus a boss room. For your first venture here you'll be missing certain weapons, tools and items that will make future runs slightly easier.
To help remedy this, new heroes should try the following:
1. Try to mitigate damage. The only way you'll be able to heal on your first run is by finding health pick-ups from smashing pots, opening chests and defeating enemies. Taking needless damage by rushing in can quickly put you in a bad situation as you delve deeper into the dungeon with less and less HP.
To remedy this we recommended probing new enemies you haven't seen before. Bait there attacks, be cautious and when you see and opening make your move!

2. Look everywhere and smash those pots! Gems, healing and upgrades can be hidden anywhere. From hidden doors to levers and puzzles - heroes that explore will be rewarded with both wealth and vitality.

3. Always be on guard! As the above image shows, what may be seen as a reward can quickly turn out to be a trap instead.
4. If you're playing in a group, work together. It sounds self explanatory but if you all rush into enemies at once who can do area-of-effect attacks you'll all be taking a large hit to HP... and there's only so much healing to go around...

5. Death is not the end. Grow stronger from your mistakes!
This, new Heroes, is probably the most important lesson we can give you before you dive into Terakar Keep.
Death in a dungeon is not failure. These are the greatest challenges in the game and if we're honest, it's expected that you won't be successful on your first few runs.
Upon death in single-player, or a party wipe in multiplayer you'll be met with the following screen:
This is a great opportunity to see how successful your run was, and most importantly be resurrected by the Goddesses - At which point you'll find yourself in Intori Village once more.
After getting back on your feet and dusting yourself down you'll notice that you kept all the Gems you earned from your dungeon run. Spend these as soon as possible!
To do this you'll want to go and speak to Griff in his workshop.

Hi Griff!
From there you'll be able to select from a range of buildings that will allow you to upgrade various aspects of your Hero, such as health, stamina, weapon damage and more! You can even unlock new classes and craft new weapons with the right building so choose wisely and use your first batch of gems to strengthen a weakness you've identified... Or just to hit even harder because sometimes brute force is the answer!
Go forth and save Tasos!
That wraps up our brief guide on preparing for your first dungeon in Rogue Heroes: Ruins of Tasos.
There is much more to discover as you fight against the Titans and their minions, but we know that the lands of Tasos will be in safe hands with you around.
P.S. If you see one of these...

Then maybe give the Grappling Hook a try...

Launch Day AMA!
To celebrate the launch of Rogue Heroes: Ruins of Tasos we'll be hosting a launch day AMA with our friends over on the r/NintendoSwitch subreddit.

If you've got any questions about the game, or well anything at all, it'll be awesome to have you stop by and say hi to the Dev Team! (Did you know there's only two of them!)
We'll see you tomorrow for launch day!
