Hey Heroes,
Welcome to Heroes' Hall #12!
This week we're taking a look into the nine different Hero Classes in Rogue Heroes: Ruins of Tasos!
Those of you that have been in the community for some time will remember the first ever Heroes' Hall from back in October 2019. That post detailed the then seven total classes in the game and gave you a general idea of what it was like to play them.
Since over a year has passed since then we thought it'd be a cool idea to highlight the different Hero classes again and tell you about the two new classes!
A Heroes' Arsenal
No matter what class you play as in Rogue Heroes: Ruins of Tasos you'll be able to use every weapon and item in the game with them. From your trusty sword, which is standard issue for every Hero, to the more specialised weapons such as bows, wands, boomerangs and bombs, nothing is off limits as you seek to free Tasos from the clutches of evil.
Some of you may now be asking, "Well if that's the case, what do the different classes do?". The answers to that are below:
- Unique Strength, Defence and Mobility distribution.
- A unique active ability that enhances the class' playstyle.
- Some classes have a unique passive.
- A cool outfit to stand out amongst other classes!
Now, lets look at those classes!
The Hero Types of Tasos!
Hero

The Hero is the first class you'll play as, adopting a balanced and all-round playstyle which is great for starting your adventure!
Their unique ability is a sword charge that propels you at great speed through enemies and objects alike.
Knight

The Knight is the finest tank in all of Tasos! Taking reduced damage from incoming attacks, combined with an extended reach on their sword, Knights are a great choice for those who want to dive into combat sword first!
But, such strength and durability comes with a price. Knights move slower than other classes and tire quickly from repeatedly swinging their larger swords.
We recommend keeping Knights as your frontline defence when playing in a party. Make sure to utilise the Knight's leap ability too, this allows you to quickly close gaps on groups of enemies or reposition to assist your squishier friends!
Mage

The Mage focuses on fighting their enemies at range with a variety of spells with differing effects!
Wielding both a Wand and a Sword they can set enemies alight, freeze them in place or hit them with a powerful magic missile.
There are also two other spells with wide reaching and game altering effects, but we'll talk about those next week...
Thief

The Thief is best described as a glass-cannon style class. They move quickly and deal heavy melee damage, but lack the ability to take much punishment themselves.
That's where their unique ability 'Fade' comes in. When activated you'll become invisible to all enemies allowing you to sneak up and engage them with a guaranteed critical hit for huge damage, or even escape a losing battle should the tables turn on you.
Ranger

The Ranger is a master of bows and ranged combat! This class moves more quickly than others when aiming their bow.
It's worth noting that a fully upgraded bow is almost as strong as the best sword and should not be underestimated!
When playing as a team this class excels from the back lines, softening up targets or taking out enemy casters. As a solo Ranger you can utilise their dash ability to quickly reposition and keep your enemies at optimal distance.
Witch

The Witch is a highly mobile class that can use their broom to fly over spikes, traps and water hazards whilst moving far quicker than most other classes.
When combined with the Witch's natural inclination for potions, which can be shared with allies, you become a powerful force for good in longer dungeons and punishing boss fights.
Pirate

The Pirate is a brawler, fitting in-between the Knight's tankiness and the Hero's mobility. But what does it matter if you're not as fast as other heroes when you have your trusty parrot!
Similar to the Witch's broom, your parrot will fly you away, or into the danger to make the Pirate a surprisingly mobile and flexible melee focused choice.
Reaper

The Reaper is a high damage dealing class with a bit of a drawback on defence. But, thanks to their unique 'Burst' ability they can take more risks than other classes and hang onto the thin line between life and death.
How do they do this? Well, upon finding themselves in a sticky situation they can turn into a skull and quickly manoeuvre to safety. During this time they are invulnerable to damage, allowing them to adopt a high risk / high reward style of gameplay.
Bomber

The Bomber is an explosive class that makes every adventure into a dungeon a blast!
They can use their 'Bomb Blast' jump to both hop a short distance and stun enemies caught in the explosion. They can also kick bombs at enemies, reducing the risk of self damage by carrying the bomb and allowing for pinpoint bomb accuracy on enemies at range.
Please Note: The Bomber will be a free unlock for everyone that purchases Rogue Heroes: Ruins of Tasos in the first two weeks following launch on February 23rd. After that it will be available for a small extra cost.
Next Week in the Heroes' Hall
That wraps up this week's Heroes' Hall!
Join us next week as we dive into character and weapon progression, unlocking new spells and how to spend your hard earned dungeon gems.
In the meantime, feel free to check out our free demo and if you feel like doing a heroic deed, you can Wishlist us too:
https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/
Thanks everyone, have a great weekend!
