Dash Blitz v0.3 is now available!
As usual, the demo features all this new content, but restricts playable characters to #1, Rondo, Sherpa and Kero.
General
- Character visuals now much brighter - should help them to stand out.
- Items now appear larger when unequipped, making them easier to see and pick up.
- AI now utilises pathfinding to navigate stages, rather than moving to hardcoded points, and will respond to target proximity rather than just attacking thin air. AI has been changed a lot on the back end, allowing for much more robust AI patterns and more diverse stages going forwards, but hopefully this shouldn't prove too noticeable.
- A number of other small tweaks.
New Content
- Percival, the skeletal knight, joins the fight! Percival's calm and calculated in battle. He can run and jump while shielding, and even throw his shield as a spare attack!
- Bluster, the roughneck full of hot air, joins the fight! Bluster's attacks send foes reeling, but they're not as powerful as they look... Good thing he's also incredibly agile, with a second midair jump and a hovering airdash!
- You can now fight in Metro Sewers! Water pounds down from above, shutting off escape - a perfect arena for Edge's victims. But there's also a powerful waterspout in the centre of the stage, allowing a quick getaway to the top!
- You can now fight on Moon Base Veracity! A huge, open space in a glass dome, staring up at the Earth. Anyone can bounce sky-high under this gravity!
- AI Spectate mode! If you ever wanted to watch two computers barely aware of one another's presence try to finish the other off, now's your chance!
#1
- Dash Swing now has a noticeable lunge effect where #1 increases speed. Perfect for stealing bases. Try jumping out of this to cancel it before the slow-down at the end!
Rondo
- Rondo now has a real taunt. That is all.