+ + + + UPDATE + + + +
After extensive feedback from our community, a new setup is being introduced for Squadron Cycle, called Artillery Barrage! This setup will include an Air Superiority Fighter, Airborne Infantry, and a Multiple Rocket Launcher System in the capital. The aim is to entice players to bombard enemy cities and then swoop in with Airborne Infantry, with the MLRS acting as both the offense and defense for this tactic.
We are also introducing a notable performance update. While the update is intended to improve the gameplay experience for our dedicated community of players across the board, it is nevertheless good to note the update might result in new issues coming to light. While the update will not impact the visuals, many changes have been made to our code, that essentially runs the entire game. It makes it easier for our developers to introduce more changes in the future and to better improve on our existing features. Additionally, our aim is to improve performance across the board and hopefully have an impact on any crashes that some might experience on their mobile devices. We shall be monitoring this extensively and your patience is appreciated during this time should issues crop up. Feel free to reach out to the closest friendly Community Manager in such a case!
Changes:
An extensive performance update to improve the gameplay experience
“Artillery Barrage” starting setup for Squadron Cycle maps
Greece now has an Electronics resource city in World War 3 4x maps
Fixes:
Fixed Victory Points not recalculating when there is a change in a coalition
Fixed a visual issue where multiple buildings in a city caused them to overlap with one another
