
Todays general update game experience tweaks have been made which will affect the way you strategise play and heal. Visual treats and overall polish have been included, as we prepare for the release of upcoming content. In part to general balance we have also overhauled role of the Naval Patrol Aircraft. Its long operational range, high speed, and damage against naval vessels make it the ideal responder to any naval conflicts around the globe.
Updates
- Updated Naval Patrol Aircraft
- Increased Speed from 7.5/7.5/7.5/7.5/7.5 to 7.5/7.5/8/8.5/10
- Increased ATK Range from 1250/1250/1250/1250/1250 to 1250/1350/1500/2000/3000
- Increased Damage against Naval vessels from 5/5/8/8/10 to 6/9/11/12/12.5
- Decreased Damage against Submarines from 5/7/8/10/12 to 5/5.5/6/7.5/10
- Adjusted unit healing interval to update every hour instead of every twelve hours
Adjusted Arms Industry Money output- From 100/150/200/250/300 to 100/135/165/185/200
- Adjusted construction times for the following buildings
- Secret Weapons Lab
- From 20/24/28/32/36 to 25/26/28/31/36 hours
Military Hospital- From 22/26/28/30/32 to 25/26/27/29/32 hours
- Secret Weapons Lab
- Adjusted missile speeds
- Ballistic Missile Tier 1
- From 45 to 30
- ICBM Tier 2
- From 60 to 40
- Ballistic Missile Tier 1
- Adjusted hoursToAbandon from 120 to 80 hours for all normal speed games
- Updated city grid graphics for levels 4 and 5
- New logo and landing page
Fixes
- Fixed issue where fog of war was creating visual artifacts in game
- Fixed issue where level 6 Theatre Defense System could not detect stealthed aircraft on its radar
- Fixed issue where the last level of the European Tank Destroyer did less damage that the previous one
//Your CoN Team
