Hello!
Here is the changelog for the most recent version. Do note persistent issues with traffic, these are visual only but will hopefully be addressed by the next version.
Features:
- New challenge added!
- Medium sized residences now have a secone density!
- Happiness calculation changed. Wagelevel affects happiness as does currency value and crime levels. Tax rates and education effect on happiness has been lowered a bit and health effect increased slightly.
Major bugfixes:
- (Mac) City loading issue fixed.
- Bug where cars extra cars would spawn fixed.
- Null reference error when cars update road networks fixed.
- Final fix for buildings not registering nearby good/bad neighbors properly.
- Major performance improvement when buildings check for nearby good/bad neighbors. This also improves city loading time, performance when demolishing buildings (especially many at a time) and lowers FPS drops during play when buildings grow.
- More polish on building connection to roads not always working. It should be up and running in a stable way now.
Minor bugfixes:
- Missing building description fixed - resource separator.
- Efficiency bug for industry and commerce fixed.
- Water texture for fountains, absorbent and water treatment plant fixed.
- Polished up entry display in the loading/saving window.
- Fixed list display option in loading/saving window not being saved.
- Adjusted size of buildings to allow closer construction in corners.
- Added prompt when finishing movement tutorial.
Known issues: "Flickery" values and odd traffic behaviour (usually cars stalling). These issues are visual only, but will be addressed in the upcoming version. There might also be false notices of missing warehouses/atmoports, this is because of messages being sent before building have finished connecting to a road network. Also, new challenge has no icon of its own (d'oh!)!
