
Hi Community!
Bringing you another development update, this time it is about one of our upgrade regarding VFC's core fighting mechanism.
VFC will now detect your punching type and variation, things such as left/right jab, crossover, uppercut, and overhand punch will now be accurately recognized in game,
This will have huge implication for VFC's PvE and PvP gameplay, as now it is possible to allocate punch effectiveness and damage according to your punching form and variation, as well as where you hit.
For example, a crossover to the kidney can now be extra effective as opposed to a jab, and an overhand or hook punch to the temple will be extra effective as opposed to uppercut (whereas uppercut is more effective when you hit the jaw)
We will firstly incorporate this mechanism into our dummy craft mode to further test and polish.
In the coming updates, what VFC can accomplish when it comes to melee fist-combat is:
- Punching power matters (Impulse momentum relationship -the science behind punching power will be established in the game)
- A much more detailed system of 'where you hit matters' (Jaw, Temple, Kidney, Rib cage, Eye, Nose, Stomach, and Heart will be effective, and Arm, Hand, Chest muscle will be less effective)
- Well known punching techniques will be recognized in the game and rewarded (Byways of studying human body posture while throwing a certain variation of punching technique, and detect that from VR 3 point trackers)
There will be more upgrades coming in the near future, and we coin the term 'Fighting Core 2.0' for it. We seek to build VFC into a very versatile system of melee combat that it does not limit itself to Boxing, but martial arts as a whole, this meant Fighting Core 2.0 will seek to explore areas of:
- Hand posture to enable palm strike, eye poke, hand blade, and hammer fist etc.
- Incorporate many martial art techniques including potentially Karate, Wing Chun, Taichi, Muy Thai etc.
Cheers!
This feature will be made live along with the VFC Academy update!
