The camera no longer bumps up and down high terrain. As a result, several maps have their heights reduced to better accommodate this change.
Minimap Flare now works with left click instead of right click.
Changed the default camera controls from WASD to arrow keys.
Constructing Buildings is now tied to each building instead of the button slot in the Villager UI.
Creating and Upgrading units can now be tied to keybindings.
Double tapping a control group will now focus the camera on that group.
Shift-clicking with villagers allows you to queue other actions such as gathering instead of only buildings.
The creation of Control Groups can now be customized to different hotkeys.
Gameplay
The “Desert Flower” map has been revamped to allow more aggressive gameplay and harass other players. Spawn location has been altered so the map is less defensive and gives more space to expand.
The Berserker Hut and Houses have their size reduced by 20%.
Starting resources for “Default” increased from 250 Food to 300 Food and 25 Crystal.
To prevent players from immediately upgrading their settlement with these resources, the costs for settlement upgrades has been increased. Tier 1 to Tier 2 is now 350 Food and 100 Crystal. Tier 2 to Tier 3 is now 650 Food and 250 Crystal.
Chieftains now train faster, from 120 seconds to 60 seconds. Training a Chieftain now costs an additional 50 Crystal on top of the original 100 Food.
Bugs
Go’n Towers spinning animation no longer reset when panning the camera around.
Fixed a bug where the language dropdown menu can become transparent.
“Fullscreen Windowed” in Video settings is now properly displayed as that setting when selected.
The Go’n Tower construction site on Winter maps was 30% larger than the finished building. This has been fixed.
Miscellaneous Improvements
The tooltips on powers now show their exact effect in numbers.
Added a sound effect for chat messages.
Older Chat messages are visible when opening to type.
Changed the text “Find Match” to “Custom Games” in the multiplayer lobby to avoid confusion with “Quick Match”
Moved crystal clusters further away from walls to prevent characters from getting stuck behind them.
Changed starting resources text from “Medium” to “Default”.
Villagers are now 10% larger to select them more easily.
Removed the “Metric” option from settings.
The movement indicators have now been condensed to a single indicator.