Unit Upgrades, Abilities and Voicelines - Patch 0.10.16
Controls
New hotkeys for unit upgrades have been added.
Added hotkey binding for the new active abilities.
Resetting Hotkeys has been expanded. Right clicking a hotkey button in the Controls Menu would only unbind a hotkey. Right Clicking a cleared Hotkey button will now restore it to the default value.
Gameplay
Brand new upgrades for nearly all military units have been added!
Added the “Stampede” upgrade to the Stable. Upgrades Triceratops Riders to Stampeding Triceratops Riders which deal 25% Area of Effect damage to enemies in a frontal cone.
Added the “Rapid Fire” upgrade to the Stable. Upgrades Sabertooth Archers to Sabertooth Assassins which have an active ability that boosts their Attack Speed and Range for 7 seconds.
Added the “Rage” upgrade to the Stable . Upgrades the War T-Rex to the Raging T-Rex which has a +2.5 Area of Effect attack.
Added the “Elitism” upgrade to the Berserker Hut. Upgrades Berserkers to Elite Berserkers, which deal 50% bonus damage against Large Units.
Added the “Tomahawk” upgrade to the Berserker Hut. Upgrades Axe Throwers to Tomahawk Throwers, which have an additional 3 Range.
Added the “Theurgy” upgrade to the Medic Hut. Upgrades Medics to Elder Medics which have an active ability that protects a unit for 3 seconds. If that unit dies while the protection is active it will be restored to 50% of its maximum Health.
Added the “Eruption” upgrade to the Witch Doctor Hut. Upgrades Fire Elementals to Lava Elementals which have an active ability that slows them down to 5 Movement Speed, stops their attacks and gives +25 Armour for 3 seconds. After this effect ends, the Lava Elemental explodes dealing 50 Damage in an area around it while taking 25 Damage itself.
Added the “Blizzard” upgrade to the Witch Doctor Hut. Upgrades Frost Elementals to Blizzard Elementals, which have an Area of Effect Slow aura and more Health.
Added the “Curses” upgrade to the Witch Doctor Hut. Upgrades Witch Doctors to Cused Witch Doctors which have +1 Range and +1 Area of Effect.
Added the “Charge” upgrade to the Go’n Forge. Upgrades Golems to Assault Golems, which have an active ability that inflicts 50 Damage but boosts their Damage, Movement Speed and Attack Speed for 8 Seconds.
Added the “Sorcery” upgrade to the Shaman Cave. Upgrades Shamans to Dark Shamans, which have an active ability that applies a Damage over Time effect on a single enemy unit, dealing 200 Damage over 4 seconds.
Towers and Settlements can now be ordered to Focus Fire on a desired target.
Medic cost increased from 50 Food and 50 Crystal to 75 Food and 75 Crystal.
Shaman cost increased from 50 Food and 50 Crystal to 75 Food and 75 Crystal.
Berserker Health increased from 400 to 450.
Warrior Health increased from 125 to 150.
Fire Warrior Health increased from 150 to 175.
Bone Adept Health increased from 110 to 135.
Lacerating Bone Adept Health increased from 150 to 175.
Poison Archer’s poison Damage over Time effect reduced from 6 Damage over 3 Seconds to 3 Damage over 3 Seconds.
Blowgunner Attack Speed increased from 0.62 to 0.75.
Toxic Blowgunner Attack Speed increased from 0.62 to 0.75.
Blowgunner Range increased from 10 to 11.
Toxic Blowgunner Range increased from 10 to 11.
Fire Elemental bonus damage versus Ranged Units increased from 25% to 50%.
Golem Health Increased from 750 to 800.
T-Rex Health reduced from 800 to 750.
Frenzy talent effect reduced from returning 3 Damage on hit to returning 2 Damage on hit.
Bugs
Fixed a bug where unit upgrades would take up population space when being researched.
Fixed a bug with the Harvest Power that slowed down unit gather speed rather than increase it.
Fixed an issue where saving would not save the uses of the Trading.
Fixed incorrect settings for the default audio settings.
The Fog of War returning when your unit dies and losing vision of enemy units has been synched to occur at the same time.
Fixed a bug where maps for Custom Games would not properly update in the Custom Games list.
Fixed a bug where selected spawn points in 2v2 matches were not filled in according to the lobby settings.
Fixed a bug where random spawns weren’t really random but based on your position in the Lobby when you join.
Fixed a bug where building a Storage Building near Berry Bushes would not make the Workers automatically gather from the Berry Bushes.
Fixed an incorrect font setting for Saved Games.
Fixed a Wiki scaling issue on 4:3 monitors.
Fixed a bug where enabling Friend and Foe colours would still show the player’s original colour for the Shrine particle effect.
Fixed a bug where selecting a building that cannot set rally points would cause a previously set Rally Point from a different building to appear.
Fixed a bug where units would stop their Attack Move when their upgrade completes.
Fixed a bug where the Post-Game screen could be wiped of everything when re-opened after checking your ELO changes.
Fixed a bug where upgrading your Settlement as Char would leave the Construction Yard for the Tier 1 Settlement unchanged.
Fixed a bug where the Chieftain and starting villagers were added to the Build Order list.
Miscellaneous Improvements
New voicelines have been added for all human units! There is a 10% chance when selecting them to get a “Special” voiceline. These voicelines cover Move Commands, Attack Commands, Selection, Gather Commands and certain Alerts.
Units will now leave behind footprints when they move.
Button click sounds are now properly affected by the volume sliders.
The Frost and Blizzard Elemental size has been increased to better convey their role as a tanky unit.
The slowing particle effect for the Blizzard Elemental has been tweaked to disappear more smoothly.
Various units have been altered to make their silhouette stand out more and making them easier to distinguish.
Various PFX have been adjusted to be more subtle while also being more clear in showing to which unit they belong.
Blood particle effects have been improved.
The Cannibalize power PFX have been adjusted to not blend in so much with the regular blood particles.
Arrows and other projectiles have received a visual overhaul to stand out more.
Scroll bars have been added to the Post-Game build orders to make it clearer that more info can be displayed.
The scroll bar for some menus has been stylized to better fit our theme.
A default Save Game name will now be filled in when opening the Save Menu.
A warning will now appear when the Dedicated Server aren’t available.
The camera will now hover over the Settlement without any initial movement.
The wiki has been updated to show the new upgrades, models and PFX correctly.
Post Game graphs screen has been enhanced to show data better.