·Developer post·Original post (opens in a new tab)
Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound
Gameplay
- Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds.
- Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal.
- A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power.
- Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 seconds.
- Food contained per Berry Patch increased from 600 Food to 750 Food.
- Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Stampeding Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Fire Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Lava Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Frost Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Blizzard Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
- Dylophosaurus Cost increased from 35 Food 5 Power to 45 Food 5 Power.
- Dylophosaurus Speed decreased from 7 to 6.5.
- Caustic Dylophosaurus Cost increased from 50 Food 15 Power to 55 Food 15 Power.
- Caustic Dylophosaurus Speed reduced from 7 to 6.5.
- Caustic Dylophosaurus Armour Penetration reduced from 10 to 5.
- Caustic Dylophosaurus piercethrough damage reduced from 50% to 40% of target Damage.
- Panther Health reduced from 300 to 285.
- Stalking Panther Health reduced from 300 to 285.
- Stalking Panther Pounce ability damage increased from times 3 to times 4.
- Mammoth AoE Radius decreased from 2 to 1.5.
- Titan Mammoth AoE radius decreased from 3 to 2.5.
- Entangle Power Movement Speed reduction decreased from to 2 to to 3.
- Rupture Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
- Venom Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
- Onslaught Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
- Protection Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
- Absorption Upgrade Power Generation bonus increased from +10% to +25%.
- Deism Upgrade Research Time increased from 60 seconds to 100 seconds.
- You can now trade with Allied settlements in Team games.
Miscellaneous Improvements
- Selecting all Military units with the camera snap setting enabled will now snap to the largest cluster of units.
- The “Toggle Build Menu” keybind is now split in two keys that can be customized.
- Optimized Sequence command performance.
- Significant improvements to Networking has been made.
- Optimized Villager code for better performance.
- The AI will now pick up Food from Wild Dinosaur kills.
Bugfixes
- Fixed incorrect data in the graphs screen for the Post-Game overview where it would always spike at the end.
- Fixed a bug where the tooltip at the bottom of the wiki page would be cut off.
- Fixed a bug where the Pause Menu could still be accessed as an observer when already having the observer window open.
- Fixed a bug where certain statistics in observer mode and post-game screens would be incorrect.
- Fixed an incorrectly displayed circle for the Tornado power.
- Fixed a bug where people could get kicked from a multiplayer game when pressing the Escape key.
- Fixed a game breaking bug that occurred when double tapping the ‘Select all Military Units’ without any military units.
- Fixed a bug on the Mac version where lights were not working in the Tutorial level.
- Fixed a bug where certain units would not attack.
- Fixed a bug where Vithara units would sometimes receive incorrect upgrades.
Art
- Some existing team colours have been modified for better contrast
- Seven new team colours have been added
- Medic and Elder Medic visuals have changed to make the difference more clear
- The Frost and Blizzard Elemental visuals have changed to make the difference more clear
- The Fire and Lava Elemental visuals have changed to make the difference more clear
- The Witchdoctor and Cursed Witchdoctor visuals have changed to make the difference more clear
- New idle animations have been added for Sage, Char, Mika, Dryad, Nereid, Wendigo and Mammoth
- Shrines have a polished effect to make the (new) team colours more readable
- Various animations have been polished
- Various models for the wiki have been polished and updated
- Various environmental models have been optimised for better performance.
- Ambient sounds have been added to all maps.