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Beta Patch 0.9.23

Controls

  • AS ALWAYS WE HIGHLY RECOMMEND RESETTING THE KEYS TO DEFAULT AFTER A PATCH.
  • A hotkey has been added to cancel units from buildings (Default: Esc)
  • Hotkeys have been added to Storage buildings to research Villager upgrades.
  • Hiding Game UI Elements will now continue to show vital info like the amount of units your Population covers and Talent Descriptions
  • Player Colour and AI difficulty can now be selected via dropdown menus.
  • AI numbers are only displayed in-game now and not in the Lobby.
  • “Smart Queue” has been renamed to “Queue Multiple” to be more clear.
  • You now open the score panel again after a match with the ESC key.

Gameplay

  • A “Cancel Queue” button has been added for buildings. Holding (default: Shift) will cancel one item in all selected buildings or 5 in 1 selected.
  • “Villager Boost” and “Villager Boost II” have been removed.
  • “Worker Efficiency Boost” is now available at the Tier 2 Settlement. Researching it increases the Movement Speed of all worker units by 1 and increases their maximum resource carrying capacity by 5.
  • “Worker Food Boost” and “Worker Food Boost II” are available in the Storage Hut / Storage Pit with a Tier 2 Settlement and Tier 3 Settlement respectively. Researching them will increase the Food gathering speed of all worker units by 10% and 15% respectively.
  • “Worker Crystal Boost” and “Worker Crystal Boost II” are available in the Storage Hut / Storage Pit with a Tier 2 Settlement and Tier 3 Settlement respectively. Researching them will increase the Crystal gathering speed of all worker units by 10% and 15% respectively.
  • The population tooltip when hovering over the tab will now accurately display how many Villager, Military and Trade units you have.
  • Hovering over the Food and Crystal tabs in the top right will show how many Workers or Trade units have been assigned to generate these resources.
  • The transition time between the Movement and Attack animations has been reduced from 0.33s to 0.1s, resulting in faster initial attacks. This also enables more control for Ranged units in regards to “Stutter Stepping”.
  • Ranged units have been given a faster initial attack animation when transitioning from movement to attacking so the projectile is triggered sooner. This is also in accordance to allow proper “Stutter Stepping”.
  • Building blueprints are now taken into account for the maximum limit, meaning you cannot place more blueprints beyond the limit and have the villagers stop when reaching the one above the limit.

Bugs

  • Fixed a bug where queueing actions after building a Settlement would not make the Villagers perform the next action.
  • Fixed an issue where Medics would appear with a blue colour even though the owner is playing as Purple.
  • Fixed a bug where language for the Selection Colour dropdown menu would not update unless switching windows in the Settings Menu.
  • Fixed an issue where the Cost Reduction and Training Speed bonuses of the “Master of Beasts” talent was not applied to the “War T-Rex” unit.
  • Players can only see Meteors in vision instead of all of them when one is visible.
  • The crystals in the “Crystal Burdened” jar on his back will now display only when that unit is actually carrying Crystal.
  • Fixed a bug where pressing a “control group” hotkey and a “create unit” hotkey simultaneously would queue 2 of that unit.
  • Fixed an animation bug for the Bone Adept and Lacerating Bone Adept.
  • Fixed an animation bug for the Blowdart Gunner and Toxic Blowdart Gunner.
  • An extra Crystal node was missing on the Ice Lake map.
  • Fixed a bug where Movespeed bonuses weren’t always applied properly.
  • Fixed an issue where newly spawned units could get blocked by newly constructed buildings instead of avoiding them.
  • Fixed an issue with camera locations not saving properly and being slightly off mark when created.
  • Fixed a bug where healing particles from standing near a Shaman Cave or Medic Hut would not display for client players.

Miscellaneous Improvements

  • A flash highlight effect has been added when ordering commands on entities to enhance input feedback.
  • New PFX have been added to the “Ancestors” power when used.
  • Zombies have been given a Spawning animation.
  • Movement code for units has been optimized for better performance.
  • Netcode for workers gathering resources has been optimized for better traffic.
  • “Toggle Scores” has been renamed to “Toggle Player Names”.
  • AI will now stop issuing commands to units when the game is over.