The amount of obstacles and cliffs has been altered in “The Ring” map to allow more build and movement space.
The amount of obstacles and cliffs has been altered in the “Winter Canyon” map to allow more build and movement space.
The “Land Bridge” map has been completely reworked. Better access to bases has been implemented, along with two extra bridges connecting the two parts of the island. More space has been created for buildings.
Houses and Mausoleums will now provide up to 100 population. Going beyond this limit is possible through Fertility Totems and additional Settlements.
Settlements population capacity increased from 15 to 20.
Villager and Minion training time increased from 10 seconds to 12 seconds.
Settlement construction cost altered from 200 Food and 100 Crystal to 400 Food.
Fire Warrior cost altered from 80 Food and 15 Crystal to 75 Food.
Poison Archer cost reduced from 70 Food and 15 Crystal to 75 Food.
Warrior Health reduced from 150 to 125.
Fire Warrior Health reduced from 200 to 150.
Bone Adept Health reduced from 150 to 125.
Lacerating Bone Adept Health reduced from 250 to 200.
Sabertooth Archer Health reduced from 250 to 175.
Sabertooth Archer damage increased from 12 to 15.
Lacerating Bone Adept upgrade cost increased from 100 Food and 10 Crystal to 200 Food and 100 Crystal. This original value was not intentional and is now conform with the other upgrades.
The AI has been reworked to make better use of the new mechanics that has been created over the past months. Behind the scenes, more behaviour is now accessible for tweaking. Future adjustments will be made according to the feedback we receive.
“Very Easy” and “Very Hard” AI difficulties have been added.
Char’s Rally power effectiveness increased from +50% production speed to +100% production speed.
Bugs
Fixed a bug where healing particles weren’t visible for client.
Fixed an issue where units could get stuck inside objects. These objects still had small bits of NavMesh underneath them, allowing the unit to be snapped to them. These extra navmeshes have been removed, forcing the units back on the main one.
Fixed a wrong value for the “Lacerating Bone Adepts” upgrade.
Fixed a bug where using the “Rally” power as a client would cause production speed to be negative after the effect ends.
Fixed a bug where you couldn’t place rally points on Settlements with the Trade Post / Crystal Mine.
Miscellaneous Improvements
An in-game wiki has been added! This allows players to check out all the units, technologies, buildings and talents comfortably outside of a match. You can find the button in the bottom left of the Main Menu screen.
Various fonts have been altered to allow for proper localization.
Localization has been added for the following languages: German, Spanish, French, Italian, Korean, Portugues, Polish, Russian, Turkish and Simplified Chinese. Note that not all translations are fully done, in which case, the game will fall back on English.
Char and Mika have both been given Faction names. Mika’s tribe has been named “Wildlanders”. Char’s tribe has been named “Necromas”.
Various Commands have been given audio effects for additional feedback.
The selection sound for the Settlement has been shortened to be less obnoxious when played multiple times in a row.
Various new Sound effects were added for Char’s Buildings and units.
A large amount of units have been retextured to show more vibrant colours and contrast on most maps.
New particle effects have been added to the “Medic” and “Shaman” units to better show off their healing effects.
The navigation mesh on various maps has been further refined to allow better placement of buildings.
More improvements and optimization in both AI and Movement code.
New animations have been added or enhanced for various units.
Grass textures have been improved to tile better on jungle maps