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Beta Patch 0.9.26

Controls

  • If there’s any trouble with hotkeys, please reset them to default as we usually suggest here.
  • New hotkeys have been added for the upgrades in the Go’n Smithery.
  • New hotkey was added to select the Go’n Smithery.
  • New hotkey was added to select the Storage Hut / Storage Pit.
  • “Queue Multiple” has been reworked to use the same key as “Queue Command” (Default: Shift). All extra keybinds have been removed.
  • Default Keybind for opening the menu has been set to Escape. People who prefer F10 can rebind it through the hotkey customization.
  • Default Hotkey for “Cancel Queue Item” has been set to ‘V’.
  • The cursor is no longer locked to the center of the screen when a loading screen is active.

Gameplay

  • The Go’n Extractor has been renamed to Go’n Smithery.
  • The Fertility Totem has been renamed to Go’n Totem.
  • Upgrades to increase the Damage and Armour for the 3 main unit types (Infantry, Ranged and Beast) have been added to the Go’n Smithy.
  • Functionality of the old Go’n Extractor has been moved to the Go’n Totem.
  • Go’n Totem cost adjusted from 200 power each to 200 Food and 50 Crystal Each.
  • You can now build 6 Go'n Totems instead of 3.
  • Houses can now provide a total of 120 population divided among 12 Houses.
  • The Trade Post / Mining Camp is now available on Settlement Tier 2 instead of Tier 3.
  • Berry Bushes have been added! These bushes are limited but workers gather 25% faster than Farms.
  • You no longer start with a Farm but Berry Bushes are placed near every base instead.
  • Cost of farms increased from 50 Food and 25 Crystal to 75 Food and 25 Crystal.
  • A new mechanic was added that reveals a player if they don’t own a Settlement for over a minute. This is to prevent both players and AI from dragging out games by hiding single units.
  • Settlement damage increased for each tier from 10/15/20 Damage to 20/25/30 Damage.
  • Watchtower / Bone Tower cost adjusted from 250 Food and 100 Crystal to 200 Food and 50 Crystal.
  • Watchtower / Bone Tower Armour Penetration increased from 0 to 10.
  • Triceratops Rider Health decreased from 500 to 400.
  • Triceratops Rider movement speed decreased from 7 to 6.
  • Triceratops Rider population cost increased from 2 to 3.
  • Sabertooth Archer movement speed decreased from 7 to 6.
  • Sabertooth Archer population cost increased from 2 to 3.
  • War T-Rex Health reduced from 1000 to 800.
  • War T-Rex movement speed decreased from 5 to 4.5.
  • War T-Rex population cost increased from 3 to 5.
  • Berserker Health reduced from 520 to 400.
  • Berserker population cost increased from 2 to 3.
  • Axe Thrower damage increased from 14 to 18.
  • Axe Thrower Health decreased from 430 to 320.
  • Axe Thrower population cost increased from 2 to 3.
  • Bone Adept Armour Penetration decreased from 5 to 0.
  • Lacerating Bone Adept Health decreased from 200 to 175.
  • Frost Elemental Health reduced from 500 to 375.
  • Frost Elemental population cost increased from 2 to 3.
  • Fire Elemental Health reduced from 250 to 225.
  • FIre Elemental Population cost increased from 2 to 3.
  • Golem Health decreased from 900 to 700.
  • Golem population cost increased from 3 to 5.
  • Mika’s “Natural Selection” Talent effect reduced from +5 Damage and +5 Penetration to +2 Damage and +5 Penetration.
  • Char’s “Bloodthirst” Talent effect reduced from +5 Damage and +1 Movement Speed to +2 Damage and +1 Movement Speed.
  • The “Train Chieftain” button now appears permanently and is disabled when your Chieftain is alive. This should help newer players train their Chieftain again should they lose it in battle.
  • Chieftain training time reduced from 60 seconds to 30 seconds.
  • Chieftain training cost increased from 100 Food and 50 Crystal to 200 Food and 100 Crystal.
  • Small Crystal Clusters yield increased from 300 to 500 each.
  • Medium Crystal Clusters yield increased from 1000 to 2000 each.
  • Large Crystal Clusters yield increased from 2500 to 3500 each.
  • The tutorial has received an update to play faster, and has been given extra prevention functionality so players are less likely to get stuck when they don’t follow the instructions.
  • The targeter for aimed powers no longer appears when the player hasn’t clicked yet.

Bugs

  • Fixed various bugs that caused the AI to get stuck.
  • Fixed an issue where holding down shift would prevent the hotkeys for placing buildings from working.
  • You can no longer click enemy entities that are invisible through the Fog of War.
  • Fog of War has been tweaked so entities show properly inside the range rather than slightly outside.
  • Double tapping a control group or building key will now also snap to the nearest building / unit for entities other than Settlements.
  • Mika and Char’s entries in the wiki no longer displays their description twice.
  • The “Can Build” feature in the wiki now works properly for all upgrades in buildings.
  • Various upgrades in the wiki still used placeholder icons. These have been updated to new icons.
  • Fixed an incorrect setting where Medics and Sages were marked as Ranged units.
  • Fixed an incorrect value for Watchtowers for Char.
  • Fixed a bug where the unit production timer for Clients was not accurate.
  • Fixed a bug where the player’s colour was permanently set to Purple after playing the Tutorial.
  • Fixed a bug where units would not continue movement after fighting during an Attack Move.
  • Fixed a bug where Mika could perform really fast animation skips on her first attack.
  • The wild Triceratops used the Triceratops Rider icon. This has been changed to a new icon.
  • Fixed a clipping issue with a shader on the snowy Go’n Smithy where the cloth would clip through the snow.
  • Various PFX were toned down to be less overwhelming.
  • Fixed a bug where Medics and Shamans could heal buildings.
  • Fixed a bug where Medics and Shamans would heal units at full health or ignore wounded units.
  • Fixed a UI bug where tooltips and unit info would display from a previously selected building when switching.
  • Fixed a bug where the unit death sound effect would play when upgrading them.
  • Fixed a bug where quitting the Tutorial during a dialog would cause the dialog to appear in the Main Menu.
  • Fixed a bug where the score screen would not show up after winning a restarted match.
  • Linked a missing namecode for Typegroups in the UI.

Miscellaneous Improvements

  • Optimized the way vision code works to be significantly more performant.
  • Attack Move code has been optimized to better work with ranged units and their detection.
  • Various netcode tweaks have been made to improve performance and reduce traffic.
  • The Line Renderer has been removed in the minimap as it had several issues and was a remaining feature from an early prototype.
  • The unit selection circle will no longer warp across mountain terrain and stretch.
  • An AI is automatically added in the player list when starting a Skirmish against AI.
  • Default AI difficulty is set to normal.
  • The icons for Upgrades have been changed from Orange to Blue to better signify their difference.
  • Icons for stats in the bottom bar and wiki have been altered to look less like buttons to prevent confusion for newer players.
  • A new icon was created for Mika’s Trade Post building.
  • The walk animation speed for Zombies has been slowed down to look more consistent.
  • The Attack animation for zombies was slightly sped up to look more consistent.
  • Various unit animations have been tweaked to look better.
  • Char’s buildings now have a small rotation for added aesthetic effects.
  • Char’s zombie spawn mechanic now also plays the PFX from his Ancestors power.
  • The Go’n Smithery Model shader has been adjusted to no longer show the ugly moss on the metalwork as the shader had strange behaviour when the model was rotated.
  • All unit sizes have been increased by 10% for better visibility.
  • The component that handles avoidance has been altered so units spread out more.