The Sage: Wise leader of the Vithara!
The third and final faction is here! Play as the Vithara tribe led by the wise, old Sage. Amass a pack of dinosaurs and prehistoric beasts to overwhelm opponents with sheer speed and numbers.

Chieftain Bonus: Harmony
Wild Dinosaurs are not aggressive and can be tamed with the Sage’s ability. Shrines can be captured without having to kill nearby dinosaurs. Power is used for various Units, Buildings and Upgrades.
Talents
Tier 1
- Growth: All units and buildings receive +2 Regeneration. Reduces the cost of the Sage’s ability by 10%.
- Eagle’s Blessing: Reduces the cost of Settlement Upgrades by 10%. Go’n Catalysts are 10% cheaper.
Tier 2
- Pack Leader: Infantry and Beast Units receive +5 Armour and +5 Armour Penetration.
- Circle of Life: All units and buildings receive +2 Regeneration. Nereids receive +3 Healing.
Tier 3
- Ascension: All units receive +2 Damage and train 10% faster.
- Preservation: All military units receive +1 Movement Speed and +15% Health.
Powers
- Immortality: Targeted units and buildings become invulnerable but can no longer attack for 10 seconds.
- Shatter: Targeted units receive +10 Armour Penetration for 10 seconds.
- Mending: Targeted units and buildings are healed for 25% of their maximum Health.
- Entangle: Targets an area and covers it in creeping vines for 5 seconds. Enemies walking through the area receive -2 Movement Speed.
- Tornado: Creates a Tornado on the targeted location. Deals 5 to 20 Damage per second for 8 seconds based on proximity to the eye of the storm, with closer units taking less damage.
Buildings
- Settlement: Your home base. Provides 20 population. The Sage and Wisps can be trained here. Wisps construct buildings and gather resources. Serves as a drop-off point for resources.
- Treehouse: Increases your maximum population by 10. Can only grant up to 120 population in total.
- Go’n Garden: Can be worked by up to 3 Wisps to generate Food and Power. Wisps do not require a drop-off point for these resources. Efficiency can be boosted by nearby Go’n Catalysts.
- Resources Well: Serves as a drop-off point for resources and holds economic upgrades.
- Nest: A Dinosaur nest producing various Dinosaur units. Allows training of War Raptors, Dilophosaurus and Ankylosaurus as well as their upgrades.
- Healing Spring: Allows training and upgrading of Nereids and slowly heals nearby units over time.
- Beast Den: A lair of fierce prehistoric mammals. Allows training and upgrading of the Panther and Wooly Mammoth units.
- Guardian Circle: A mystical gathering place for guardians of fauna and flora. Allows training and upgrading of the Dryad and Wendigo units.
- Go’n Smithery: Holds various upgrades for Infantry, Ranged and Beast units.
- Go’n Catalyst: A building that increases the productivity for nearby Go’n Gardens by 20%. Limited to 5 total.
- Crystal Hatchery: A crystal cave that allows production of Crystalline Reptiles which will walk between the Hatchery and the Settlement to produce crystal.
Units
Gameplay
- The Vithara are now playable, led by the wise old Sage! This faction that relies on overwhelming numbers and speed to defeat their enemies, introducing a completely different and refreshing playstyle for you to enjoy.
Improvements
- The Vithara faction’s units, buildings and upgrades have all been added to the Wiki.
- Active abilities are now displayed in the Wiki for units that have them.
- The Blizzard Elemental has a new and unique joke voiceline. We couldn’t resist…
- The Trade Post and Mining Camp now have sound effects when selected.
- The Main Menu screen has been updated to show all the faction Chieftains.
- The buttons in the Single Player sub-menu have been reordered so new players can find the Tutorial more easily.
- A variety of projectiles have been enhanced to be more clear.
- The new Vithara units have been added to Survival Mode as potential enemies.
Bugs
- Fixed a bug where cutscenes did not play properly on devices running WIndows 7.
- Fixed a bug in the post-game screen where certain parameters weren’t displayed properly.
- Fixed an error in the cutscene subtitles.
- Fixed a brightness issue on Crystals.
- Fixed a bug where observers couldn’t see upgrades when they’re observing as a client.
- Fixed a bug where clients could not see game time.
- Fixed various AI issues that caused them to get stuck or behave incorrectly.
Controls
- A new hotkey tab was added for the Vithara faction.