Tech Tree Rework, Mountain Passes 3v3 map and Tutorial Voicelines - Patch 0.10.24
Controls
A new tab was added in the “Controls” menu for “Observer Mode” hotkeys.
The overview screen for Observer Mode has a new button that refreshes data.
Added a hotkey to “Select all of Selected” (default key: G)
The “Spawn Fire Elemental” default hotkey has been changed from “W” to “Q”.
The “Spawn Frost Elemental” default hotkey has been changed from “Q” to “W”.
The “Upgrade Fire Elemental” default hotkey has been changed from “S” to “A”.
The “Upgrade Frost Elemental” default hotkey has been changed from “A” to “S”.
The “Build Medic Hut” default hotkey has been changed from “S” to “D”.
The “Build Stable” default hotkey has been changed from “D” to “S”.
The “Build Shaman Cave” default hotkey has been changed from “S” to “D”.
The “Build Witch Doctor Hut” default hotkey has been changed from “D” to “S”.
Gameplay
The Mountain Passes 3v3 Map is now available. This will receive a graphical update in the future but is already playable!
The early game tech tree has been revamped to expand early game choices and increase the importance of scouting by enabling the entire combat triangle.
Archers are now available at the Barracks with a Tier 1 Settlement.
Archer cost increased from 50 Food to 60 Food.
Stable can now be constructed with a Tier 1 Settlement.
Stable cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
Triceratops Riders are now available at the Stable with a Tier 1 Settlement.
The Medic Hut is now only available with a Tier 2 Settlement.
Blowgunners are now available at the Burial Grounds with a Tier 1 Settlement.
Blowgunner cost increased from 50 Food to 60 Food.
Witch Doctor Hut can now be constructed with a Tier 1 Settlement.
Witch Doctor Hut cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
Witch Doctor Hut construction time increased from 30 seconds to 35 seconds.
Fire Elementals are now available with a Tier 1 Settlement.
Fire Elemental Range reduced from 15 to 12.
Shaman Cave is now only available with a Tier 2 Settlement.
Changed the maximum range of Golems from 3.6 to 4.0 to help them better stick to moving targets.
Assault Golem active ability Movement Speed bonus increased from +3 to +4.
Villager attack speed increased from 1.1 to 1.5.
Minion attack speed reduced from from 1.85 to 1.5.
Triceratops Rider attack speed increased from 0.87 to 1.0.
Triceratops Rider movement speed increased from 7.0 to 7.5.
Stampeding Triceratops Rider attack speed increased from 0.87 to 1.0.
Stampeding Triceratops Rider movement speed increased from 7.0 to 7.5.
Sabertooth Archer movement speed increased from 7.0 to 7.5.
Sabertooth Archer damage increased from 15 to 16.
Sabertooth Assassin movement speed increased from 7.0 to 7.5.
Sabertooth Assassin damage increased from 15 to 16.
Thunder power total damage increased from 125 Damage to 200 Damage.
Ancestors power Zombies increased from 3 to 4.
Death Claws power cost increased from 175 Power to 225 Power.
Meteor power cost increased from 200 Power to 250 Power.
Chieftain Health reduced from 1000 to 900.
Chieftain Health increase per Settlement upgrade reduced from +250 to +100.
Bugs
Fixed a bug where water would not be rendered on low quality settings.
Fixed an incorrect setting where Stampeding Triceratops riders would only be available at Tier 3 .
Fixed a bug where the Shrine would not update colours in observer mode.
Fixed an issue where the game could softlock if two surrenders occur simultaneously.
Fixed a text font issue for the Italian localization where accents weren’t shown properly.
Fixed a bug in Observer Mode where looking at graphs in the overview and then returning to observing made the graphs invisible when trying to look at them again.
Fixed an issue where the Observer wasn’t notified when the match was over.
Fixed a bug where the Quit button did not work if the Host left the game.
Fixed an issue with the Faction Select screen where it would not display properly on certain monitor resolutions.
Fixed a bug on the Mac version where certain units and objects had coloured outlines.
Fixed a bug in the post-game screen where colours weren’t applied properly to the graphs.
Fixed a bug where the first Chieftain spawn was counted in the build orders.
Fixed a bug where achievements were progressed for Observers of a match.
Fixed a ranked matchmaking bug where leaving the queue as you’re being matched caused the other person to get stuck in a loading screen.
Fixed a bug where changing resolution in-game would not properly set the new edges for Edge Scrolling.
Fixed a bug where returning to full vision for Observer Mode only worked on a single player through the eye icon.
Fixed a bug where closing the overview window as an observer would reset the minimap.
Fixed some text and alignment issues for Polish and Turkish localization.
Added a mission selection voiceline for the Medic unit.
Fixed a bug with Friend / Foe colours in observer mode that made everything red for the Observer.
Miscellaneous Improvements
The tutorial now features full voice acting for the dialogue!
Unit movement has been updated to better handle group movement and keep units together. This also reduces the issue of units from running in circles when ordered to a location that is already occupied.
Damage calculation and application is now done when a projectile is destroyed instead of created.
A chieftain icon appears next to the player’s name in-game to signify their selected faction rather than a single character between brackets.
A new alert has been added that triggers when your Chieftain dies.
Picking a colour when in an AI Skirmish is now always possible even if an AI has selected it. The AI will automatically switch to the next available colour.
Observers now receive a confirmation warning when attempting to leave a match and return to the main menu.
Selecting units and buildings will no longer play their selection sound when selected in Observer Mode.
An opacity slider has been added to the Observer overview window.
Edge scrolling with the overview window open in Observer mode is now enabled so you can continue following the match.
A production queue for each player has been implemented for Observer Mode. Clicking an item in this queue will move the camera to the building that is producing it.
Buildings being constructed are also shown in this queue for Observer Mode.
The lines for Rally Points and queued commands will now display through terrain on maps with height differences.
Destroyed buildings will now have the fire die out first before the building disappears.
A benchmark test will automatically run and set recommended quality settings when first launching the game.
Optimized unit detection further for various game mechanics to be more performant.
Various 3D models significantly optimized for better performance.
Significantly optimized the Shrine code to be more responsive and performant.
Optimized various engine settings for better performance.