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Tech Tree Rework, Mountain Passes 3v3 map and Tutorial Voicelines - Patch 0.10.24

Controls

  • A new tab was added in the “Controls” menu for “Observer Mode” hotkeys.
  • The overview screen for Observer Mode has a new button that refreshes data.
  • Added a hotkey to “Select all of Selected” (default key: G)
  • The “Spawn Fire Elemental” default hotkey has been changed from “W” to “Q”.
  • The “Spawn Frost Elemental” default hotkey has been changed from “Q” to “W”.
  • The “Upgrade Fire Elemental” default hotkey has been changed from “S” to “A”.
  • The “Upgrade Frost Elemental” default hotkey has been changed from “A” to “S”.
  • The “Build Medic Hut” default hotkey has been changed from “S” to “D”.
  • The “Build Stable” default hotkey has been changed from “D” to “S”.
  • The “Build Shaman Cave” default hotkey has been changed from “S” to “D”.
  • The “Build Witch Doctor Hut” default hotkey has been changed from “D” to “S”.

Gameplay

  • The Mountain Passes 3v3 Map is now available. This will receive a graphical update in the future but is already playable!
  • The early game tech tree has been revamped to expand early game choices and increase the importance of scouting by enabling the entire combat triangle.
  • Archers are now available at the Barracks with a Tier 1 Settlement.
  • Archer cost increased from 50 Food to 60 Food.
  • Stable can now be constructed with a Tier 1 Settlement.
  • Stable cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
  • Triceratops Riders are now available at the Stable with a Tier 1 Settlement.
  • The Medic Hut is now only available with a Tier 2 Settlement.
  • Blowgunners are now available at the Burial Grounds with a Tier 1 Settlement.
  • Blowgunner cost increased from 50 Food to 60 Food.
  • Witch Doctor Hut can now be constructed with a Tier 1 Settlement.
  • Witch Doctor Hut cost reduced from 250 Food and 100 Crystal to 175 Food and 75 Crystal.
  • Witch Doctor Hut construction time increased from 30 seconds to 35 seconds.
  • Fire Elementals are now available with a Tier 1 Settlement.
  • Fire Elemental Range reduced from 15 to 12.
  • Shaman Cave is now only available with a Tier 2 Settlement.
  • Changed the maximum range of Golems from 3.6 to 4.0 to help them better stick to moving targets.
  • Assault Golem active ability Movement Speed bonus increased from +3 to +4.
  • Villager attack speed increased from 1.1 to 1.5.
  • Minion attack speed reduced from from 1.85 to 1.5.
  • Triceratops Rider attack speed increased from 0.87 to 1.0.
  • Triceratops Rider movement speed increased from 7.0 to 7.5.
  • Stampeding Triceratops Rider attack speed increased from 0.87 to 1.0.
  • Stampeding Triceratops Rider movement speed increased from 7.0 to 7.5.
  • Sabertooth Archer movement speed increased from 7.0 to 7.5.
  • Sabertooth Archer damage increased from 15 to 16.
  • Sabertooth Assassin movement speed increased from 7.0 to 7.5.
  • Sabertooth Assassin damage increased from 15 to 16.
  • Thunder power total damage increased from 125 Damage to 200 Damage.
  • Ancestors power Zombies increased from 3 to 4.
  • Death Claws power cost increased from 175 Power to 225 Power.
  • Meteor power cost increased from 200 Power to 250 Power.
  • Chieftain Health reduced from 1000 to 900.
  • Chieftain Health increase per Settlement upgrade reduced from +250 to +100.

Bugs

  • Fixed a bug where water would not be rendered on low quality settings.
  • Fixed an incorrect setting where Stampeding Triceratops riders would only be available at Tier 3 .
  • Fixed a bug where the Shrine would not update colours in observer mode.
  • Fixed an issue where the game could softlock if two surrenders occur simultaneously.
  • Fixed a text font issue for the Italian localization where accents weren’t shown properly.
  • Fixed a bug in Observer Mode where looking at graphs in the overview and then returning to observing made the graphs invisible when trying to look at them again.
  • Fixed an issue where the Observer wasn’t notified when the match was over.
  • Fixed a bug where the Quit button did not work if the Host left the game.
  • Fixed an issue with the Faction Select screen where it would not display properly on certain monitor resolutions.
  • Fixed a bug on the Mac version where certain units and objects had coloured outlines.
  • Fixed a bug in the post-game screen where colours weren’t applied properly to the graphs.
  • Fixed a bug where the first Chieftain spawn was counted in the build orders.
  • Fixed a bug where achievements were progressed for Observers of a match.
  • Fixed a ranked matchmaking bug where leaving the queue as you’re being matched caused the other person to get stuck in a loading screen.
  • Fixed a bug where changing resolution in-game would not properly set the new edges for Edge Scrolling.
  • Fixed a bug where returning to full vision for Observer Mode only worked on a single player through the eye icon.
  • Fixed a bug where closing the overview window as an observer would reset the minimap.
  • Fixed some text and alignment issues for Polish and Turkish localization.
  • Added a mission selection voiceline for the Medic unit.
  • Fixed a bug with Friend / Foe colours in observer mode that made everything red for the Observer.

Miscellaneous Improvements

  • The tutorial now features full voice acting for the dialogue!
  • Unit movement has been updated to better handle group movement and keep units together. This also reduces the issue of units from running in circles when ordered to a location that is already occupied.
  • Damage calculation and application is now done when a projectile is destroyed instead of created.
  • A chieftain icon appears next to the player’s name in-game to signify their selected faction rather than a single character between brackets.
  • A new alert has been added that triggers when your Chieftain dies.
  • Picking a colour when in an AI Skirmish is now always possible even if an AI has selected it. The AI will automatically switch to the next available colour.
  • Observers now receive a confirmation warning when attempting to leave a match and return to the main menu.
  • Selecting units and buildings will no longer play their selection sound when selected in Observer Mode.
  • An opacity slider has been added to the Observer overview window.
  • Edge scrolling with the overview window open in Observer mode is now enabled so you can continue following the match.
  • A production queue for each player has been implemented for Observer Mode. Clicking an item in this queue will move the camera to the building that is producing it.
  • Buildings being constructed are also shown in this queue for Observer Mode.
  • The lines for Rally Points and queued commands will now display through terrain on maps with height differences.
  • Destroyed buildings will now have the fire die out first before the building disappears.
  • A benchmark test will automatically run and set recommended quality settings when first launching the game.
  • Optimized unit detection further for various game mechanics to be more performant.
  • Various 3D models significantly optimized for better performance.
  • Significantly optimized the Shrine code to be more responsive and performant.
  • Optimized various engine settings for better performance.