Dragging the camera with the middle mouse button will no longer reset it to the center of the screen.
Left Clicking a spawn location that has already been filled in the lobby will now empty that location.
Gameplay
King of the Hill is now an available Game Mode in Custom Games! Fight to control the Shrine at the top and bring your counter down to 0 first to grab victory!
Survival Mode has been altered! Leaderboard position is based on score now. Defeating enemies will earn you points equal to the population cost of the enemy unit.
Survival Mode now features 3 Difficulty options that affects the speed and difficulty increase of the waves. Scores are modified based on the selected mode. (Easy = x0.5, Medium = x1.0, Hard = x1.5)
The post game screen now features Build Orders and Graphs! Analyze and compare your gameplay with allies and opponents and perfect your strategy!
Tower limit has been increased from 5 to 20. Every tower built after the first 5 adds an additional cost of 100 Food and 25 Crystal to the build cost.
Bugs
Fixed a bug where units would occasionally stop detecting enemy units.
Fixed an issue where the in-game timer will start counting when the scene has been loaded instead of when the loading screen actually closes.
Fixed a bug where a penalty wasn’t always incurred when quitting the game through alt + f4 during a Ranked Match.
Fixed a bug where switching maps when someone joins a lobby would not show the updated map to the player that joined.
Fixed an issue where certain UI elements were wrongly aligned on 16:10 aspect ratio monitors.
Fixed an incorrect visualization for the Settlement attack range.
Fixed an audio issue where the building SFX were barely audible.
Fixed a bug where the arrow fire SFX kept playing for Towers and Settlements after enemies were gone.
Fixed a bug where the “Fullscreen” option wasn’t always working as intended.
Miscellaneous Improvements
Deleting units will now show a confirmation warning. This can be disabled in the Settings window.
The cursor will now change when having the “Ping Minimap Tool” enabled.
The size of the “Max Population Reached” alert has been slightly increased.
The Talent Flags can now be clicked on the entire graphic rather than just the icon.
The PFX for Fire have been significantly improved to be more visually pleasing.
The Survival map has received extra decoration for the lower part.
A unique model for Char’s Go’n Totem has been added!
A pass has been done over maps to match the terrain with the resource placement.
The “Random” option for selecting a faction in Ranked Multiplayer and Survival Mode has been moved up a bit to be further away from the “Play” buttons.