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Early Access 10.4 Patch Notes

Gameplay

  • Land Bridge (2v2) has returned! With a complete visual makeover, this map offers two sides connected by various bridges, allowing more defensive team games.
  • Land Bridge is now a possible map in Ranked Map Rotation.
  • Frozen Wastes is now a possible map in Ranked Map Rotation.
  • Council of the Wise’s Villager cost reduction and build speed bonus both reduced from 25% to 10%.
  • Effect of Harvest power reduced from 100% to 50%.
  • Harvest can only affect up to 10 Villagers at a time.
  • Harvest can no longer affect allied villagers, only yours.
  • Meteor Power has been adjusted to be more viable. It now consists of two strikes. The first one deals 25 Damage in a small AoE nearly instantly. The second one strikes after a delay in a larger AoE and deals 50 Damage. The second strike’s damage is double against targets hit by the first one.
  • Settlement build cost increased from 400 Food to 400 Food and 100 Crystal.
  • Settlement construction time increased from 45 Seconds to 60 Seconds.
  • Poison Archer’s cost increased from 75 Food to 75 Food and 5 Crystal.
  • Fire Warrior cost increased from 75 Food to 75 Food and 5 Crystal.
  • Medic cost increased from 50 Food and 25 Crystal to 50 Food and 75 Crystal.
  • Shaman cost increased from 50 Food and 25 Crystal to 50 Food and 75 Crystal.
  • Poison Archer Health reduced from 150 to 125.
  • Poison Archer Movement Speed reduced from 6 to 5.5.
  • Toxic Blowgunner Health reduced from 150 to 125.
  • Toxic Blowgunner Movement Speed reduced from 6.5 to 6.
  • Crystal Burdened construction cost reduced from 200 Food to 150 Food.
  • Crystal Burdened construction time increased from 15 Seconds to 20 Seconds.
  • Stegosaurus Caravan construction cost reduced from 200 Food to 150 Food.
  • Stegosaurus Caravan construction time increased from 15 Seconds to 20 Seconds.
  • Rigor Mortis upgrade buffed to give +1 Armour and +5 Health from +1 Armour.
  • Putrefaction upgrade buffed to give +2 Armour and +10 Health from +2 Armour.
  • Embalming upgrade nerfed to give +2 Armour and +20 Health from +2 Armour and +25 Health.
  • Spacing between units has been increased by 0.2 to make them stand out slightly more.
  • Worker repair rate reduced from 15 Health / 10 Food to 10 Health / 10 Food.
  • Tier 2 Building Foundations Health increased from 100 to 250.
  • Tier 3 Building Foundations Health increased from 100 to 350.
  • Settlement Building Foundations Health increased from 100 to 350.
  • Berry Bushes now contain 600 Food instead of 500.

Bugs

  • Fixed an issue where the Harvest power could cause crashes on the server when used.
  • Fixed various exploits.
  • Added extra protection to a sequence break problem in the Tutorial.
  • Fixed a bug where workers could repair even with 0 Food available.
  • Fixed a bug where dots for dead units would remain on the minimap until revealed again.
  • Fixed a bug where unit movement wasn’t displayed properly on the minimap.
  • Fixed a bug where unit production wasn’t spread properly across multiple selected buildings.
  • Fixed an issue in the “Join Discord” button resulting in an invalid link.
  • Various resolution issues have been addressed.
  • Fixed a bug where “Cancel Command” and “Cancel Queued Item” would not work in Ranked matches.
  • Fixed a bug where usage of the Trading actions for the Trade Post and Crystal Mine was saved throughout matches rather than reset properly.
  • Fixed an issue where “Queue Multiple” did not work in high APM games.
  • Fixed a worker behaviour bug where they would attempt to gather 1 resource more than they can carry before returning as opposed to returning as soon as they have the maximum amount.
  • Fixed an issue where the pause menu could be opened twice.
  • Fixed a bug where the PFX for buildings under construction would be visible even when the building wasn’t being constructed.
  • Fixed a bug where defeat notifications for allies would continue to spam.
  • Fixed a bug where the “Idle Worker” button would flicker for a frame when a new one was created.
  • Fixed an incorrect message when attempting to queue buildings without enough resources.
  • Fixed a rare issue where the Ranked 1v1 Button and Multiplayer Button could switch.
  • Fixed an issue where the Triceratops Rider could not attack Settlements.
  • Fixed an issue where the Crystal values were 0 when selecting them in the FOW.
  • The shift build command will now prompt the correct warning message when more resources are required.

Miscellaneous Improvements

  • A brand new window for Chieftain selection before queueing ranked has been added!
  • A new loading screen for Ranked Matches was added to show more information about your match before entering.
  • Upgrades in the wiki can now be clicked, replacing the 3D model with their sprite and showing more detailed information such as research time.
  • PFX have been added to Crystals to make them stand out more.
  • Leaderboards will now show 20 players per page.
  • Clicking buttons in the Menu will now play a sound effect.
  • The game’s language will attempt to set itself to system language when first started.
  • A warning will now display when attempting to connect to the ranked servers with an outdated version of the game.
  • The attack radius for the Settlement is now visually displayed.
  • Selecting a unit will show “Units Killed” underneath their Health.
  • AI APM is no longer displayed as it did not make much sense.
  • Damaging Powers will now display the targeting circle in the user’s colour.
  • The selection sound for units have been given a delay while we wait for more variety.
  • New Minimap icons were created to fit better in terms of style.
  • Post Processing was adjusted to make units appear less blurry and more crisp.