Land Bridge (2v2) has returned! With a complete visual makeover, this map offers two sides connected by various bridges, allowing more defensive team games.
Land Bridge is now a possible map in Ranked Map Rotation.
Frozen Wastes is now a possible map in Ranked Map Rotation.
Council of the Wise’s Villager cost reduction and build speed bonus both reduced from 25% to 10%.
Effect of Harvest power reduced from 100% to 50%.
Harvest can only affect up to 10 Villagers at a time.
Harvest can no longer affect allied villagers, only yours.
Meteor Power has been adjusted to be more viable. It now consists of two strikes. The first one deals 25 Damage in a small AoE nearly instantly. The second one strikes after a delay in a larger AoE and deals 50 Damage. The second strike’s damage is double against targets hit by the first one.
Settlement build cost increased from 400 Food to 400 Food and 100 Crystal.
Settlement construction time increased from 45 Seconds to 60 Seconds.
Poison Archer’s cost increased from 75 Food to 75 Food and 5 Crystal.
Fire Warrior cost increased from 75 Food to 75 Food and 5 Crystal.
Medic cost increased from 50 Food and 25 Crystal to 50 Food and 75 Crystal.
Shaman cost increased from 50 Food and 25 Crystal to 50 Food and 75 Crystal.
Poison Archer Health reduced from 150 to 125.
Poison Archer Movement Speed reduced from 6 to 5.5.
Toxic Blowgunner Health reduced from 150 to 125.
Toxic Blowgunner Movement Speed reduced from 6.5 to 6.
Crystal Burdened construction cost reduced from 200 Food to 150 Food.
Crystal Burdened construction time increased from 15 Seconds to 20 Seconds.
Stegosaurus Caravan construction cost reduced from 200 Food to 150 Food.
Stegosaurus Caravan construction time increased from 15 Seconds to 20 Seconds.
Rigor Mortis upgrade buffed to give +1 Armour and +5 Health from +1 Armour.
Putrefaction upgrade buffed to give +2 Armour and +10 Health from +2 Armour.
Embalming upgrade nerfed to give +2 Armour and +20 Health from +2 Armour and +25 Health.
Spacing between units has been increased by 0.2 to make them stand out slightly more.
Worker repair rate reduced from 15 Health / 10 Food to 10 Health / 10 Food.
Tier 2 Building Foundations Health increased from 100 to 250.
Tier 3 Building Foundations Health increased from 100 to 350.
Settlement Building Foundations Health increased from 100 to 350.
Berry Bushes now contain 600 Food instead of 500.
Bugs
Fixed an issue where the Harvest power could cause crashes on the server when used.
Fixed various exploits.
Added extra protection to a sequence break problem in the Tutorial.
Fixed a bug where workers could repair even with 0 Food available.
Fixed a bug where dots for dead units would remain on the minimap until revealed again.
Fixed a bug where unit movement wasn’t displayed properly on the minimap.
Fixed a bug where unit production wasn’t spread properly across multiple selected buildings.
Fixed an issue in the “Join Discord” button resulting in an invalid link.
Various resolution issues have been addressed.
Fixed a bug where “Cancel Command” and “Cancel Queued Item” would not work in Ranked matches.
Fixed a bug where usage of the Trading actions for the Trade Post and Crystal Mine was saved throughout matches rather than reset properly.
Fixed an issue where “Queue Multiple” did not work in high APM games.
Fixed a worker behaviour bug where they would attempt to gather 1 resource more than they can carry before returning as opposed to returning as soon as they have the maximum amount.
Fixed an issue where the pause menu could be opened twice.
Fixed a bug where the PFX for buildings under construction would be visible even when the building wasn’t being constructed.
Fixed a bug where defeat notifications for allies would continue to spam.
Fixed a bug where the “Idle Worker” button would flicker for a frame when a new one was created.
Fixed an incorrect message when attempting to queue buildings without enough resources.
Fixed a rare issue where the Ranked 1v1 Button and Multiplayer Button could switch.
Fixed an issue where the Triceratops Rider could not attack Settlements.
Fixed an issue where the Crystal values were 0 when selecting them in the FOW.
The shift build command will now prompt the correct warning message when more resources are required.
Miscellaneous Improvements
A brand new window for Chieftain selection before queueing ranked has been added!
A new loading screen for Ranked Matches was added to show more information about your match before entering.
Upgrades in the wiki can now be clicked, replacing the 3D model with their sprite and showing more detailed information such as research time.
PFX have been added to Crystals to make them stand out more.
Leaderboards will now show 20 players per page.
Clicking buttons in the Menu will now play a sound effect.
The game’s language will attempt to set itself to system language when first started.
A warning will now display when attempting to connect to the ranked servers with an outdated version of the game.
The attack radius for the Settlement is now visually displayed.
Selecting a unit will show “Units Killed” underneath their Health.
AI APM is no longer displayed as it did not make much sense.
Damaging Powers will now display the targeting circle in the user’s colour.
The selection sound for units have been given a delay while we wait for more variety.
New Minimap icons were created to fit better in terms of style.
Post Processing was adjusted to make units appear less blurry and more crisp.